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SoGLPointSizeElement Class Reference

The SoGLPointSizeElement class changes the pointsize setting of the OpenGL render state. More...

#include <Inventor/elements/SoGLPointSizeElement.h>

Inheritance diagram for SoGLPointSizeElement::

SoPointSizeElement SoFloatElement SoElement List of all members.

Public Methods

virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void lazyEvaluate (void) const
virtual SbBool isLazy (void) const

Static Public Methods

void initClass (void)

Protected Methods

virtual ~SoGLPointSizeElement ()
virtual void setElt (float size)

Detailed Description

The SoGLPointSizeElement class changes the pointsize setting of the OpenGL render state.

Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element, which forwards it to the appropriate native OpenGL call.

The Coin library does not place any bounds on the values of the pointsize, but be aware that the range and granularity of what is valid pointsizes depends on the underlying OpenGL implementation. Application programmers using point primitives (typically through the SoPointSet node) should heed these boundary values. They can be acquired by running the following code from within a valid OpenGL context:

    GLfloat bounds[2];
    glGetFloatv(GL_POINT_SIZE_RANGE, bounds);
    GLfloat granularity[1];
    glGetFloatv(GL_POINT_SIZE_GRANULARITY, granularity);

Another, perhaps more convenient, way of acquiring the OpenGL implementation limits with regard to pointsizes is to use the So*GLWidget::getPointSizeLimits() method in the GUI "glue" interface library you are using (SoQt, SoXt, SoGtk, SoWin, ...).


Constructor & Destructor Documentation

SoGLPointSizeElement::~SoGLPointSizeElement void [protected, virtual]
 

The destructor.


Member Function Documentation

void SoGLPointSizeElement::initClass void [static]
 

Initialize relevant common data for all instances, like the type system.

Reimplemented from SoPointSizeElement.

void SoGLPointSizeElement::init SoState * state [virtual]
 

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoPointSizeElement.

void SoGLPointSizeElement::push SoState * state [virtual]
 

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Overload this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

void SoGLPointSizeElement::pop SoState * state,
const SoElement * prevTopElement
[virtual]
 

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Overload this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

void SoGLPointSizeElement::lazyEvaluate void const [virtual]
 

Evaluates lazy element. This will finally push the element value to the rendering state.

See also:
isLazy()

Reimplemented from SoElement.

SbBool SoGLPointSizeElement::isLazy void const [virtual]
 

Returns TRUE if this element does lazy evaluation of state-change operations against the underlying immediate mode rendering library.

Lazy evaluation (of for instance OpenGL calls) is done as an important optimization measure. State-changes are usually expensive when rendering is done at least partially through hardware acceleration features. We avoid doing as much unnecessary state changes as possible by only setting the correct state right before it is actually needed.

Reimplemented from SoElement.

void SoGLPointSizeElement::setElt float val [protected, virtual]
 

For internal use only.

Reimplemented from SoFloatElement.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:25 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001