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SoIndexedLineSet Class Reference

The SoIndexedLineSet class is used to render and otherwise represent indexed lines. More...

#include <Inventor/nodes/SoIndexedLineSet.h>

Inheritance diagram for SoIndexedLineSet::

SoIndexedShape SoVertexShape SoShape SoNode SoFieldContainer SoBase List of all members.

Public Methods

 SoIndexedLineSet (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Methods

void initClass (void)

Protected Methods

virtual ~SoIndexedLineSet ()

Detailed Description

The SoIndexedLineSet class is used to render and otherwise represent indexed lines.

The indexed counterpart of SoLineSet. Lines can specified using indices for coordinates, normals, materials and texture coordinates.

If no normals are supplied on the stack (or in the vertexProperty field), the lines will be rendered with lighting disabled.

For more information about line sets, see documentation in SoLineSet. For more information about indexed shapes, see documentation in SoIndexedShape and SoIndexedFaceSet.


Constructor & Destructor Documentation

SoIndexedLineSet::SoIndexedLineSet void
 

Constructor.

SoIndexedLineSet::~SoIndexedLineSet [protected, virtual]
 

Destructor.


Member Function Documentation

void SoIndexedLineSet::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoIndexedShape.

void SoIndexedLineSet::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

void SoIndexedLineSet::getBoundingBox SoGetBoundingBoxAction * action [virtual]
 

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

void SoIndexedLineSet::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:25 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001