#include <Inventor/nodes/SoIndexedTriangleStripSet.h>
Inheritance diagram for SoIndexedTriangleStripSet::
Public Methods | |
SoIndexedTriangleStripSet (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
virtual SbBool | generateDefaultNormals (SoState *state, SoNormalBundle *nb) |
Static Public Methods | |
void | initClass (void) |
Protected Methods | |
virtual | ~SoIndexedTriangleStripSet () |
virtual SbBool | willSetShadeModel () const |
virtual SbBool | generateDefaultNormals (SoState *state, SoNormalCache *nc) |
virtual void | generatePrimitives (SoAction *action) |
Use nodes of this type as an effective way of drawing triangles which are strung together.
For more information, see the documentation of the GL_TRIANGLE_STRIP
primitive rendering type in OpenGL.
For more information about indexed shapes, see documentation in SoIndexedShape and SoIndexedFaceSet.
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Constructor. Default field values will equal those set in the SoIndexedShape parent class. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoIndexedShape. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoShape. |
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Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoShape. |
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Overloaded to return FALSE. Normals are generated directly in normal cache. Reimplemented from SoVertexShape. |
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Overloaded to return TRUE, since shade model must be set to flat if normal or material binding is PER_FACE or PER_FACE_INDEXED. |
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Subclasses should overload this method to generate default normals using the SoNormalCache class. This is more effective than using SoNormalGenerator. Return TRUE if normals were generated, FALSE otherwise. Default method just returns FALSE. This method is not part of the original OIV API. Do not overload it if you intend to create a node that can be used on both Coin and OIV. Reimplemented from SoVertexShape. |
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For internal use only. Reimplemented from SoShape. |