#include <Inventor/nodes/SoLightModel.h>
Inheritance diagram for SoLightModel::
Public Types | |
enum | Model { BASE_COLOR = SoLightModelElement::BASE_COLOR, PHONG = SoLightModelElement::PHONG } |
Public Methods | |
SoLightModel (void) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoSFEnum | model |
Protected Methods | |
virtual | ~SoLightModel () |
Use nodes of this type to set up how lighting should affect subsequent geometry in the scene.
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Enumerates available light models. |
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. |
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This function performs the typical operation of a node for any action. Reimplemented from SoNode. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. |
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Lightmodel to use. Defaults to SoLightModel::PHONG. |