Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members  

SoLightModel Class Reference

The SoLightModel class is a node for specifying the model for geometry lighting. More...

#include <Inventor/nodes/SoLightModel.h>

Inheritance diagram for SoLightModel::

SoNode SoFieldContainer SoBase List of all members.

Public Types

enum  Model { BASE_COLOR = SoLightModelElement::BASE_COLOR, PHONG = SoLightModelElement::PHONG }

Public Methods

 SoLightModel (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoSFEnum model

Protected Methods

virtual ~SoLightModel ()

Detailed Description

The SoLightModel class is a node for specifying the model for geometry lighting.

Use nodes of this type to set up how lighting should affect subsequent geometry in the scene.


Member Enumeration Documentation

enum SoLightModel::Model
 

Enumerates available light models.

Enumeration values:
BASE_COLOR   Use the current diffuse material color for subsequent geometry, and do not let any lightsources influence the appearance of the rendering primitives.
PHONG   Use Phong-style shading for the geometry.


Constructor & Destructor Documentation

SoLightModel::SoLightModel void
 

Constructor.

SoLightModel::~SoLightModel [protected, virtual]
 

Destructor.


Member Function Documentation

void SoLightModel::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoLightModel::doAction SoAction * action [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoLightModel::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoLightModel::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.


Member Data Documentation

SoSFEnum SoLightModel::model
 

Lightmodel to use. Defaults to SoLightModel::PHONG.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:26 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001