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SoNormalBinding Class Reference

The SoNormalBinding class is a node for specifying normal vector bindings. More...

#include <Inventor/nodes/SoNormalBinding.h>

Inheritance diagram for SoNormalBinding::

SoNode SoFieldContainer SoBase List of all members.

Public Types

enum  Binding {
  OVERALL = SoNormalBindingElement::OVERALL, PER_PART = SoNormalBindingElement::PER_PART, PER_PART_INDEXED = SoNormalBindingElement::PER_PART_INDEXED, PER_FACE = SoNormalBindingElement::PER_FACE,
  PER_FACE_INDEXED = SoNormalBindingElement::PER_FACE_INDEXED, PER_VERTEX = SoNormalBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoNormalBindingElement::PER_VERTEX_INDEXED, DEFAULT = PER_VERTEX_INDEXED,
  NONE = PER_VERTEX_INDEXED
}

Public Methods

 SoNormalBinding (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoSFEnum value

Protected Methods

virtual ~SoNormalBinding ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

Detailed Description

The SoNormalBinding class is a node for specifying normal vector bindings.

Use nodes of this type to specify how to map normal vectors from SoNormal nodes in the scene graph to shape nodes.


Member Enumeration Documentation

enum SoNormalBinding::Binding
 

Enumeration of available types of mappings. See documentation of SoMaterialBinding node for explanation of the different values.

Note that SoNormalBinding::DEFAULT and SoNormalBinding::NONE has been obsoleted and are both mapped to SoNormalBinding::PER_VERTEX_INDEXED.


Constructor & Destructor Documentation

SoNormalBinding::SoNormalBinding void
 

Constructor.

SoNormalBinding::~SoNormalBinding [protected, virtual]
 

Destructor.


Member Function Documentation

void SoNormalBinding::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoNormalBinding::doAction SoAction * action [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoNormalBinding::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoNormalBinding::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoNormalBinding::pick SoPickAction * action [virtual]
 

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoNormalBinding::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

SbBool SoNormalBinding::readInstance SoInput * in,
unsigned short flags
[protected, virtual]
 

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.


Member Data Documentation

SoSFEnum SoNormalBinding::value
 

The normal binding to use for subsequent shape nodes in the scene graph.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:28 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001