#include <Inventor/fields/SoSFTrigger.h>
Inheritance diagram for SoSFTrigger::
Public Methods | |
void | setValue (void) |
void | getValue (void) const |
int | operator== (const SoSFTrigger &trigger) const |
int | operator!= (const SoSFTrigger &trigger) const |
virtual void | startNotify (void) |
virtual void | notify (SoNotList *l) |
virtual void | touch (void) |
Static Public Methods | |
void | initClass (void) |
Connect this field to a master field (or engine output) to detect when the master field changes its value.
This is useful if you want to automatically trigger an update from the node or engine (or other field container) this field is part of whenever another field changes -- and you are not particularly interested in the actual value of the master field.
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Internal method called upon initialization of the library (from SoDB::init()) to set up the type system. Reimplemented from SoSField. |
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This field class does not actually contain any value, so we just triggers an update by calling touch() within this method. |
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Field doesn't contain any value, so this method does nothing. |
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Since SoSFTrigger fields doesn't have any value, they are all equal. So this method always returns |
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Since SoSFTrigger fields doesn't have any value, they are all equal. So this method always returns |
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Trigger a notification sequence. At the end of a notification sequence, all "immediate" sensors (i.e. sensors set up with a zero priority) are triggered. Reimplemented from SoField. |
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Notify auditors that this field has changed. Reimplemented from SoField. |
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Notify the field as well as the field's owner / container that it has been changed. Touching a field which is part of any component (engine or node) in a scene graph will lead to a forced redraw. This is useful if you have been doing several updates to the field wrapped in a pair of enableNotify() calls to notify the field's auditors that its value has changed.
Reimplemented from SoField. |