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SoSearchAction Class Reference
The SoSearchAction class provides methods for searching through scene graphs.
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#include <Inventor/actions/SoSearchAction.h>
Inheritance diagram for SoSearchAction::
List of all members.
Detailed Description
The SoSearchAction class provides methods for searching through scene graphs.
Nodes can be searched for by pointer, type, and name, or a combination of those criteria. Types can be interpreted as exact types, or the type can match nodes derived from it. Every single node can be searched, or normal traversal rules can be followed when searching (this is especially important to note with regard to switch nodes).
When using more than one of the setNode(), setType() and setName() calls, note that the action will search for node(s) with an "AND
" combination of the given search criteria.
Be aware that if you do search operations on an SoSearchAction created on the stack, you can get some unfortunate side effects if you're not careful. Since SoSearchAction keeps a list of the path(s) found in the latest search, the nodes in these paths will be unref'ed when the SoSearchAction stack instance is destructed at the end of your function. If the root of your scene-graph then has ref-count zero (it is often useful to do a unrefNoDelete() before returning a node from a function to leave the referencing to the caller), the root node will be destructed! It might be better to create a heap instance of the search action in those cases, since you'll then be able to destruct the search action before calling unrefNoDelete(). Another solution would be to call reset() before calling unrefNoDelete() on your object, since reset() truncates the path list.
Member Enumeration Documentation
enum SoSearchAction::LookFor
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Specify the search criterion. This can be a bitwise combination of the available values. |
enum SoSearchAction::Interest
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Values used when specifiying what node(s) we are interested in: the first one found, the last one or all of them. |
Constructor & Destructor Documentation
SoSearchAction::SoSearchAction
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void |
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Initializes internal settings with default values. With the default settings, the SoSearchAction will ignore all nodes. |
SoSearchAction::~SoSearchAction
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[virtual] |
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Member Function Documentation
void SoSearchAction::initClass
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void |
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[static] |
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Initializes the run-time type system for this class, and sets up the enabled elements and action method list.
Reimplemented from SoAction. |
void SoSearchAction::setNode
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SoNode *const |
node |
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Sets the node pointer to search for.
The action is also automatically configured to set the search "interest" to LookFor NODE , so there is no need to call SoSearchAction::setFind() in anything but special cases. This is also the case for the setType() and setName() calls. |
SoNode * SoSearchAction::getNode
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void |
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const |
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Returns the node the SoSearchAction instance is configured to search for. |
void SoSearchAction::setType
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const SoType |
type, |
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const SbBool |
chkderived = TRUE |
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Configures the SoSearchAction instance to search for nodes of the given type, and nodes of classes derived from the given type if chkderived is TRUE . |
SoType SoSearchAction::getType
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SbBool & |
chkderived |
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const |
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Returns the node type which is searched for, and whether derived classes of that type also returns a match. |
void SoSearchAction::setName
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const SbName |
name |
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Configures the SoSearchAction instance to search for nodes with the given name. |
SbName SoSearchAction::getName
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void |
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const |
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Returns the name the SoSearchAction instance is configured to search for. |
void SoSearchAction::setFind
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const int |
what |
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int SoSearchAction::getFind
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void |
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const |
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Returns the search configuration of the action instance. |
void SoSearchAction::setInterest
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const Interest |
interest |
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Configures whether only the first, the last, or all the searching matches are of interest. Default configuration is FIRST . |
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Returns whether only the first, the last, or all the searching matches will be saved. |
void SoSearchAction::setSearchingAll
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const SbBool |
searchall |
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Specifies whether normal graph traversal should be done (searchall is FALSE) (which is the default setting), or if every single node should be searched (searchall is TRUE) .
If the searchall flag is TRUE , even nodes considered "hidden" by other actions are searched (like for instance the disabled children of SoSwitch nodes). |
SbBool SoSearchAction::isSearchingAll
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void |
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const |
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Returns the traversal method configuration of the action. |
SoPath * SoSearchAction::getPath
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void |
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const |
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Returns the path to the node of interest that matched the search criterions. If no match was found, NULL is returned.
Note that if ALL matches are of interest, the result of a search action must be fetched through SoSearchAction::getPaths(). |
SoPathList & SoSearchAction::getPaths
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void |
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Returns a path list of all nodes that matched the search criterions.
Note that if interest were only FIRST or LAST , SoSearchAction::getPath() should be used instead of this method. |
void SoSearchAction::reset
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void |
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Resets all the SoSearchAction internals back to their default values. |
void SoSearchAction::setFound
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void |
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SbBool SoSearchAction::isFound
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void |
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const |
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void SoSearchAction::addPath
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SoPath *const |
path |
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void SoSearchAction::beginTraversal
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SoNode * |
node |
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[protected, virtual] |
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This virtual method is called from SoAction::apply(), and is the entry point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scenegraph traversal.
Reimplemented from SoAction. |
The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:30 2002 for Coin by
1.2.9 written by Dimitri van Heesch,
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