#include <Inventor/nodes/SoShapeHints.h>
Inheritance diagram for SoShapeHints::
Public Types | |
enum | VertexOrdering { UNKNOWN_ORDERING = SoShapeHintsElement::UNKNOWN_ORDERING, CLOCKWISE = SoShapeHintsElement::CLOCKWISE, COUNTERCLOCKWISE = SoShapeHintsElement::COUNTERCLOCKWISE } |
enum | ShapeType { UNKNOWN_SHAPE_TYPE = SoShapeHintsElement::UNKNOWN_SHAPE_TYPE, SOLID = SoShapeHintsElement::SOLID } |
enum | FaceType { UNKNOWN_FACE_TYPE = SoShapeHintsElement::UNKNOWN_FACE_TYPE, CONVEX = SoShapeHintsElement::CONVEX } |
Public Methods | |
SoShapeHints (void) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | pick (SoPickAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoSFEnum | vertexOrdering |
SoSFEnum | shapeType |
SoSFEnum | faceType |
SoSFFloat | creaseAngle |
Protected Methods | |
virtual | ~SoShapeHints () |
The SoShapeHints node is used to set up clues to the rendering subsystem about how particular aspects of the subsequent geometry in the scene graph should be drawn.
The default settings of the rendering system is tuned towards programmer convenience. For instance, the default is to render both sides of all polygons to make sure we avoid any "holes" in the geometry if the vertex ordering should happen to differ for different polygons.
If the programmer gives up some of this convenience and uses SoShapeHints nodes to more closely specify information about the scene graph geometry, the clues given by the SoShapeHints node(s) will then be used by the rendering subsystem to avoid certain costly operations. Significant gains in rendering speed could be seen as a result.
Be aware that the way backface culling and two-sided lighting is decided by the rendering system is not at all intuitive. Here are the common rules of how primitive shapes will render themselves with regard to how the SoShapeHints::vertexOrdering and SoShapeHints::shapeType fields are set:
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Enumeration of available ways to specify ordering of vertices for a polygon. |
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Enumeration of different shape types. |
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Enumeration of polygon face types. |
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. |
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This function performs the typical operation of a node for any action. Reimplemented from SoNode. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. |
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Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoNode. |
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Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. |
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Specifies how vertices are ordered for polygon faces. Set this field to SoShapeHints::CLOCKWISE or SoShapeHints::COUNTERCLOCKWISE if possible to turn on backface culling and thereby optimize rendering. Default value is SoShapeHints::UNKNOWN_ORDERING. |
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Hint about whether or not shapes are known to be "closed". Default value is SoShapeHints::UNKNOWN_SHAPE_TYPE. |
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Hint about whether or not polygon faces are known to be convex. Default value is SoShapeHints::CONVEX. |
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When normals are automatically generated by Coin (i.e. SoNormal nodes are not used), this is the smallest angle between two faces where we would still calculate normals to do flatshading. If the angle between the normals of two neighboring faces is less than the value of this field, the faces will be smoothshaded around their common edge. |