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SoTextureCoordinateBinding Class Reference

The SoTextureCoordinateBinding class ... More...

#include <Inventor/nodes/SoTextureCoordinateBinding.h>

Inheritance diagram for SoTextureCoordinateBinding::

SoNode SoFieldContainer SoBase List of all members.

Public Types

enum  Binding { PER_VERTEX = SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED }

Public Methods

 SoTextureCoordinateBinding (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoSFEnum value

Protected Methods

virtual ~SoTextureCoordinateBinding ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

Detailed Description

The SoTextureCoordinateBinding class ...

FIXME: write class doc


Member Enumeration Documentation

enum SoTextureCoordinateBinding::Binding
 

The binding types available for the SoTextureCoordinateBinding::value field.

Enumeration values:
PER_VERTEX   FIXME: write documentation for enum definition
PER_VERTEX_INDEXED   FIXME: write documentation for enum definition


Constructor & Destructor Documentation

SoTextureCoordinateBinding::SoTextureCoordinateBinding void
 

Constructor.

SoTextureCoordinateBinding::~SoTextureCoordinateBinding [protected, virtual]
 

Destructor.


Member Function Documentation

void SoTextureCoordinateBinding::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoTextureCoordinateBinding::doAction SoAction * action [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoTextureCoordinateBinding::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoTextureCoordinateBinding::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoTextureCoordinateBinding::pick SoPickAction * action [virtual]
 

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

SbBool SoTextureCoordinateBinding::readInstance SoInput * in,
unsigned short flags
[protected, virtual]
 

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.


Member Data Documentation

SoSFEnum SoTextureCoordinateBinding::value
 

Type of texturemap binding for subsequent shape nodes in the scenegraph. Default field value is SoTextureCoordinateBinding::PER_VERTEX_INDEXED.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:31 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001