#include <Inventor/nodes/SoTextureCoordinateBinding.h>
Inheritance diagram for SoTextureCoordinateBinding::
Public Types | |
enum | Binding { PER_VERTEX = SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED } |
Public Methods | |
SoTextureCoordinateBinding (void) | |
virtual void | doAction (SoAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | pick (SoPickAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoSFEnum | value |
Protected Methods | |
virtual | ~SoTextureCoordinateBinding () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
FIXME: write class doc
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The binding types available for the SoTextureCoordinateBinding::value field. |
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. |
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This function performs the typical operation of a node for any action. Reimplemented from SoNode. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. |
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Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. |
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This method is mainly intended for internal use during file import operations. It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
flags is used internally during binary import when reading user extension nodes, group nodes or engines. Reimplemented from SoNode. |
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Type of texturemap binding for subsequent shape nodes in the scenegraph. Default field value is SoTextureCoordinateBinding::PER_VERTEX_INDEXED. |