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AnimalEngineNode.h

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00001 //
00002 // C++ Interface: AnimalEngineNode
00003 //
00004 // Description: 
00005 //
00006 //
00007 // Author: François Faure, (C) 2004
00008 //
00009 // Copyright: See COPYING file that comes with this distribution
00010 //
00011 //
00012 #ifndef X3DTK_X3DAnimalEngineNode_h
00013 #define X3DTK_X3DAnimalEngineNode_h
00014 
00015 //#include <EngineNode.h>
00016 #include <animal/engine/EngineNode.h>
00017 #include <animal/X3DTK/X4DNode.h>
00018 
00019 namespace X3DTK {
00020 
00021 namespace X3D {
00022 
00028 template<class AnimalEngine>
00029 class AnimalEngineNode : public EngineNode, public AnimalEngine
00030 {
00031 public:
00032     typedef AnimalEngine Engine; 
00033     
00034     AnimalEngineNode();
00035 
00036     virtual ~AnimalEngineNode();
00037     
00038     //virtual SFNode clone(){ return new AnimalEngineNode(*this); }
00039 
00044     virtual void draw();
00045     
00046 //     virtual void updateBoundingBox();
00047 
00048 //     /*!
00049 //         \fn X3DTK::X3D::AnimalEngineNode::drawBoundingBox()
00050 //         Draw the bounding box of the engine.
00051 //      */
00052 //     virtual void drawBoundingBox();
00053 
00054 //     /*!
00055 //         \fn X3DTK::X3D::AnimalEngineNode::getBoundingBox( float& xmin, float& ymin, float& zmin, float& xmax, float& ymax, float& zmax )
00056 //         Compute the bounding box of the engine.
00057 //      */
00058 //     virtual void getBoundingBox( float& xmin, float& ymin, float& zmin, float& xmax, float& ymax, float& zmax );
00059 
00064     virtual void init();
00065     
00066     
00067     virtual void reset();
00068     
00069     virtual void postReset();
00070 
00075     virtual void keyPressedEvent( animal::KeyEvent* e );
00076 
00078     virtual void mouseDoubleClickEvent(animal::MouseEvent * e);
00080     virtual void mouseMoveEvent(animal::MouseEvent *e);
00082     virtual void mousePressEvent(animal::MouseEvent *e);
00084     virtual void mouseReleaseEvent(animal::MouseEvent *e);
00086     virtual animal::ConstrainedItem* pickPoint( float* orig, float* dir, float thresh );
00087     virtual void animate(float dt);
00088     virtual void postAnimate(float dt);
00089 
00090 };
00091 
00092 
00093 }
00094 
00095 }
00096 
00097 #endif

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