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DeformableOctreeParticleSystemNode.h

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00001 //
00002 // C++ Interface: DeformableOctreeParticleSystemNode
00003 //
00004 // Description:
00005 //
00006 //
00007 // Author: Matthieu Nesme <>, (C) 2004
00008 //
00009 // Copyright: See COPYING file that comes with this distribution
00010 //
00011 //
00012 #ifndef X3DTK_X3DDEFORMABLEOCTREEPARTICLESYSTEMNODE_H
00013 #define X3DTK_X3DDEFORMABLEOCTREEPARTICLESYSTEMNODE_H
00014 
00015 #include "DeformableOctreeNode.h"
00016 #include "OctreeParticleSystemEngine.h"
00017 
00018 namespace X3DTK
00019 {
00020 
00021 namespace X3D
00022 {
00023 
00028 typedef animal::octree::OctreeParticleSystemEngine<MFVec3f,float,MFFloat> OctreeParticleSystemEngine;
00029 
00030 class DeformableOctreeParticleSystemNode
00031             : public DeformableOctreeNode
00032 {
00033 public:
00034     DeformableOctreeParticleSystemNode();
00035 
00036     ~DeformableOctreeParticleSystemNode();
00037 
00038     void animate( float dt );
00039 
00040     void postAnimate( float dt );
00041 
00042     void draw();
00043 
00044     void postInit();
00045 
00046 
00047     void createOctree();
00048     
00049     void setDeformableOctreeShapeNode( DeformableOctreeShapeNode *dosn);
00050     
00051     
00052     void slotSubdivide();
00053     void slotSimplify();
00054     
00055 
00056     
00057     OctreeParticleSystemEngine *_octree;
00058     
00059 
00060     virtual animal::ConstrainedItem* pickPoint( float* , float* , float );
00061     OctreeParticleSystemEngine * getOctree() const { return _octree; };
00062 
00063 };
00064 
00065 };
00066 
00067 };
00068 
00069 #endif

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