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EngineGroupNode.h

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00001 //
00002 // C++ Interface: EngineGroupNode
00003 //
00004 // Description: 
00005 //
00006 //
00007 // Author: François Faure <>, (C) 2004
00008 //
00009 // Copyright: See COPYING file that comes with this distribution
00010 //
00011 //
00012 #ifndef X3DTK_X3DEngineGroupNode_h
00013 #define X3DTK_X3DEngineGroupNode_h
00014 
00015 #include <animal/engine/EngineNode.h>
00016 
00017 namespace X3DTK {
00018 
00019 namespace X3D {
00020 
00026 class EngineGroupNode : public EngineNode
00027 {
00028 public:
00029     EngineGroupNode();
00030     ~EngineGroupNode();
00031     virtual void draw();
00032     virtual void updateBoundingBox();
00033     virtual void init();
00034     virtual void reset();
00035     virtual void animate(float dt);
00036     virtual bool addChild( const SFAbstractNode& );
00037     virtual bool setChild( const SFAbstractNode& );
00038     virtual bool removeChild( const SFAbstractNode& );
00039     virtual MFAbstractNode getChildList() const;
00040     virtual SFNode clone() const;
00041 
00042 protected:
00043     EngineGroupNode(const EngineGroupNode& );
00044     typedef std::list<EngineNode*> MFEngine;
00045     MFEngine m_engines;
00046 };
00047 
00048 };
00049 
00050 };
00051 
00052 #endif

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