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_hits | X3DTK::GL::MyRendererStateVariables | [private] |
_selectionMode | X3DTK::GL::MyRendererStateVariables | [private] |
_shape | X3DTK::GL::MyRendererStateVariables | [private] |
_shapeVector | X3DTK::GL::MyRendererStateVariables | [private] |
boundedObject | X3DTK::GL::MyRendererStateVariables | |
finishSelect() | X3DTK::GL::MyRendererStateVariables | |
getCurrentId() const | X3DTK::GL::MyRendererStateVariables | [inline] |
getSelectionMode() const | X3DTK::GL::MyRendererStateVariables | [inline] |
getShape() const | X3DTK::GL::MyRendererStateVariables | [inline] |
initSelect(double x, double y) | X3DTK::GL::MyRendererStateVariables | |
MyRendererStateVariables() | X3DTK::GL::MyRendererStateVariables | |
setSelectionMode(bool value) | X3DTK::GL::MyRendererStateVariables | |
storeShape(X3DShapeNode *S) | X3DTK::GL::MyRendererStateVariables | |
~MyRendererStateVariables() | X3DTK::GL::MyRendererStateVariables | [virtual] |