| _exponentialDamping | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| _gravity | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| _invMasses | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| _singleInvMass | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| _useExponentialDamping | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| _useGravity | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| _useMass | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| _useSingleMass | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| applyExponentialDamping(Vector &v, Real dt) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| applyForces(Vector &acc, const Vector &forces) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| applyGravity(Vector &a) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| computeAccelerations(Vector &acc, const Positions &pos, const Vector &vel) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| computeForces(Vector &acc, const Positions &pos, const Vector &vel) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| get_exponentialDamping() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| get_gravity() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| get_invMasses() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| get_singleInvMass() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| get_useExponentialDamping() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| get_useGravity() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| get_useMass() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| get_useSingleMass() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| InvMass typedef | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| InvMasses typedef | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| PhysicalSolver() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| Positions typedef | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| Real typedef | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| set_exponentialDamping(const Real &_newVal) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| set_gravity(const Vec &_newVal) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| set_invMasses(InvMasses *_newVal) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| set_singleInvMass(const InvMass &_newVal) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| set_useExponentialDamping(const bool &_newVal) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| set_useGravity(const bool &_newVal) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| set_useMass(const bool &_newVal) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| set_useSingleMass(const bool &_newVal) | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |
| Vec typedef | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| Vector typedef | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | |
| zero() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [inline, static] |
| ~PhysicalSolver() | animal::PhysicalSolver< t_Positions, t_Vector, t_InvMasses, t_Real > | [virtual] |