| elementaryRotation(const Vect &) | animal::Quaternion< RealT, TraitsT > | [inline, static] |
| elementaryRotation(const Real, const Real, const Real) | animal::Quaternion< RealT, TraitsT > | [inline, static] |
| eulerIncrement(const Vect &, const Real dt) | animal::Quaternion< RealT, TraitsT > | [inline, static] |
| eulerIncrement(const Real, const Real, const Real, const Real) | animal::Quaternion< RealT, TraitsT > | [inline, static] |
| getAxisAngle(Real &x, Real &y, Real &z, Real &angle) const | animal::Quaternion< RealT, TraitsT > | [inline] |
| getAxisAngle(Vec3 &v, Real &a) const | animal::Quaternion< RealT, TraitsT > | [inline] |
| identity() | animal::Quaternion< RealT, TraitsT > | [inline, static] |
| inverse() const | animal::Quaternion< RealT, TraitsT > | [inline] |
| norm() const | animal::Quaternion< RealT, TraitsT > | [inline] |
| normalize() | animal::Quaternion< RealT, TraitsT > | [inline] |
| operator *(const Quaternion &) const | animal::Quaternion< RealT, TraitsT > | [inline] |
| operator *(const Real u) const | animal::Quaternion< RealT, TraitsT > | [inline] |
| operator *(const Vec3 &) const | animal::Quaternion< RealT, TraitsT > | |
| operator *=(const Quaternion &) | animal::Quaternion< RealT, TraitsT > | [inline] |
| operator/(const Quaternion &) const | animal::Quaternion< RealT, TraitsT > | [inline] |
| operator/(const Vec3 &) const | animal::Quaternion< RealT, TraitsT > | |
| operator/=(const Quaternion &) | animal::Quaternion< RealT, TraitsT > | [inline] |
| operator<<(std::ostream &, const Quaternion< R, T > &) | animal::Quaternion< RealT, TraitsT > | [friend] |
| operator=(const Quaternion &) | animal::Quaternion< RealT, TraitsT > | [inline] |
| operator>>(std::istream &, Quaternion< R, T > &) | animal::Quaternion< RealT, TraitsT > | [friend] |
| Quaternion() | animal::Quaternion< RealT, TraitsT > | [inline] |
| Quaternion(const Real w, const Real x, const Real y, const Real z) | animal::Quaternion< RealT, TraitsT > | [inline] |
| Quaternion(const Vec3 &axis, const Real angle) | animal::Quaternion< RealT, TraitsT > | [inline] |
| Quaternion(const Real angle, const Vec3 &axis) | animal::Quaternion< RealT, TraitsT > | [inline] |
| Quaternion(const Quaternion &) | animal::Quaternion< RealT, TraitsT > | [inline] |
| Real typedef | animal::Quaternion< RealT, TraitsT > | |
| setAxisAngle(const Real x, const Real y, const Real z, const Real angle) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setAxisAngle(const Vec3 &axis, const Real angle) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerXYX(const Real x, const Real y, const Real xx) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerXYZ(const Real x, const Real y, const Real z) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerXZX(const Real x, const Real z, const Real xx) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerXZY(const Real x, const Real z, const Real y) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerYXY(const Real y, const Real x, const Real yy) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerYXZ(const Real y, const Real x, const Real z) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerYZX(const Real y, const Real z, const Real x) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerYZY(const Real y, const Real z, const Real yy) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerZXY(const Real z, const Real x, const Real y) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerZXZ(const Real z, const Real x, const Real zz) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerZYX(const Real z, const Real y, const Real x) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setEulerZYZ(const Real z, const Real y, const Real zz) | animal::Quaternion< RealT, TraitsT > | [inline] |
| setwxyz(const Real w, const Real x, const Real y, const Real z) | animal::Quaternion< RealT, TraitsT > | [inline] |
| Traits typedef | animal::Quaternion< RealT, TraitsT > | |
| v | animal::Quaternion< RealT, TraitsT > | [private] |
| w() const | animal::Quaternion< RealT, TraitsT > | [inline] |
| x() const | animal::Quaternion< RealT, TraitsT > | [inline] |
| y() const | animal::Quaternion< RealT, TraitsT > | [inline] |
| z() const | animal::Quaternion< RealT, TraitsT > | [inline] |
| ~Quaternion() | animal::Quaternion< RealT, TraitsT > | [inline] |