Documentation


animal::octree::ConstrainedVertex Member List

This is the complete list of members for animal::octree::ConstrainedVertex, including all inherited members.
_auxanimal::octree::ConstrainedVertex [protected]
_childsanimal::octree::ConstrainedVertex [protected]
_connectedCellsanimal::octree::ConstrainedVertex [protected]
_connectedVerticesanimal::octree::ConstrainedVertex
_connectedVerticesFactorsanimal::octree::ConstrainedVertex
_dataanimal::octree::ConstrainedVertex [protected]
_deltaanimal::octree::ConstrainedVertex [protected]
_fatherCellanimal::octree::ConstrainedVertex [protected]
_frameanimal::octree::ConstrainedVertex [protected]
_geoLinkanimal::octree::ConstrainedVertex [protected]
_lastConstrainedDepthanimal::octree::ConstrainedVertex
_mainCellanimal::octree::ConstrainedVertex [protected]
_massanimal::octree::ConstrainedVertex
_positionanimal::octree::ConstrainedVertex [protected]
_positionROPointeranimal::octree::ConstrainedVertex [protected]
_velocityanimal::octree::ConstrainedVertex [protected]
_vertexIdanimal::octree::ConstrainedVertex [protected]
ACC enum valueanimal::octree::ConstrainedVertex
addChild(ConstrainedVertex *cv)animal::octree::ConstrainedVertex
addPosition(Vec3d addPos)animal::octree::ConstrainedVertex
child(const unsigned int pos) const animal::octree::ConstrainedVertex
computeDelta() const animal::octree::ConstrainedVertex
computeFrame()animal::octree::ConstrainedVertex
computePosition() const animal::octree::ConstrainedVertex
computeValue(int value_id) const animal::octree::ConstrainedVertex
computeValueFromParents(int value_id)animal::octree::ConstrainedVertex
computeValueFromRelatives(int value_id)animal::octree::ConstrainedVertex
connectedCell(unsigned short id) const animal::octree::ConstrainedVertex
ConstrainedVertex(Vec3d v, CVertex *cv1, CVertex *cv2, CVertex *cv3, CVertex *cv4, CVertex *cv5, CVertex *cv6, CVertex *cv7, CVertex *cv8, Cell *connectedCell)animal::octree::ConstrainedVertex
ConstrainedVertex(Vec3d position, Cell *connectedCell)animal::octree::ConstrainedVertex
ConstrainedVertex(FloatingPointType x, FloatingPointType y, FloatingPointType z, Cell *connectedCell)animal::octree::ConstrainedVertex
ConstrainedVertex(const ConstrainedVertex &cmsv)animal::octree::ConstrainedVertex
copyAllData(const ConstrainedVertex &cmsv)animal::octree::ConstrainedVertex [protected]
fatherCell() const animal::octree::ConstrainedVertex
freeIt()animal::octree::ConstrainedVertex
get_FloatingPointTypePointerCopy() const animal::octree::ConstrainedVertex
get_Vec3d() const animal::octree::ConstrainedVertex
getAlpha(Cell *cell, unsigned int faceId, unsigned int vId, unsigned int diffDepth)animal::octree::ConstrainedVertex [static]
getAlphaFactors(Cell *cell, unsigned int faceId, unsigned int depthLeft)animal::octree::ConstrainedVertex [protected, static]
getBeta(Cell *cell, unsigned int faceId, unsigned int vId, unsigned int diffDepth)animal::octree::ConstrainedVertex [static]
getBetaFactors(Cell *cell, unsigned int faceId, unsigned int depthLeft)animal::octree::ConstrainedVertex [protected, static]
getCellWithFreeVertexConnectedToVertex(Cell *cell, unsigned int direction, unsigned int vertexId) const animal::octree::ConstrainedVertex
getChildPos(ConstrainedVertex *cv) const animal::octree::ConstrainedVertex
getConstrainedDepth() const animal::octree::ConstrainedVertex
getData() const animal::octree::ConstrainedVertex
getDelta() const animal::octree::ConstrainedVertex
getDepth() const animal::octree::ConstrainedVertex
getFathersFreeVertex(Cell *cStart, unsigned short vId)animal::octree::ConstrainedVertex
getFathersFreeVertexCell(Cell *cStart, unsigned short vId)animal::octree::ConstrainedVertex
getFrame()animal::octree::ConstrainedVertex
getFreeParentVertices(Cell *cell)animal::octree::ConstrainedVertex [static]
getGamma(Cell *cell, unsigned int faceId, unsigned int vId, unsigned int diffDepth)animal::octree::ConstrainedVertex [static]
getGammaFactors(Cell *cell, unsigned int faceId, unsigned int depthLeft)animal::octree::ConstrainedVertex [protected, static]
getGeoLink() const animal::octree::ConstrainedVertex
getMainCell() const animal::octree::ConstrainedVertex
getMainCellVertexId() const animal::octree::ConstrainedVertex [inline]
getParameters(Cell *cStart, unsigned short vId)animal::octree::ConstrainedVertex
getParameters(Cell *cStart, unsigned int depth, unsigned short vId)animal::octree::ConstrainedVertex
getPosition() const animal::octree::ConstrainedVertex
getSmallestCellsFreeVertexSharingFaceForVertex(Cell *neighbour, unsigned int face, unsigned int vertex)animal::octree::ConstrainedVertex
hardLinkIt(ConstrainedVertex *cv1, ConstrainedVertex *cv2, ConstrainedVertex *cv3, ConstrainedVertex *cv4)animal::octree::ConstrainedVertex
hardLinkIt(ConstrainedVertex *cv1, ConstrainedVertex *cv2)animal::octree::ConstrainedVertex
hasMainCell() const animal::octree::ConstrainedVertex
isChild(const ConstrainedVertex *cv) const animal::octree::ConstrainedVertex
isConnected(const Cell *cell) const animal::octree::ConstrainedVertex
isFree() const animal::octree::ConstrainedVertex
isParent(const ConstrainedVertex *cv) const animal::octree::ConstrainedVertex
NB_AUXILIARY_VECTORS enum valueanimal::octree::ConstrainedVertex
nChildren() const animal::octree::ConstrainedVertex
nConnectedCells() const animal::octree::ConstrainedVertex
operator const FloatingPointType *()animal::octree::ConstrainedVertex
operator const Vec3d() const animal::octree::ConstrainedVertex
operator=(const ConstrainedVertex &cmsv)animal::octree::ConstrainedVertex
operator[](int) const animal::octree::ConstrainedVertex
POS enum valueanimal::octree::ConstrainedVertex
registerCell(Cell *connectedCell)animal::octree::ConstrainedVertex
removeChild(ConstrainedVertex *cv)animal::octree::ConstrainedVertex
setData(const ConstrainedVertexData &d)animal::octree::ConstrainedVertex
setDelta(Vec3d d)animal::octree::ConstrainedVertex
setMainCell(Cell *mainCell, unsigned int vId)animal::octree::ConstrainedVertex
setPosition(Vec3d newPos)animal::octree::ConstrainedVertex
setPositionAndPropagate(Vec3d newPos)animal::octree::ConstrainedVertex
setPositionAndPropagateAll(Vec3d newPos, unsigned int depth)animal::octree::ConstrainedVertex
setValue(int value_id, Vec3d newPos)animal::octree::ConstrainedVertex
setValueAndPropagate(int value_id, Vec3d newPos)animal::octree::ConstrainedVertex
softLinkIt(ConstrainedVertex *cv1, ConstrainedVertex *cv2)animal::octree::ConstrainedVertex
softLinkIt(ConstrainedVertex *cv1, ConstrainedVertex *cv2, ConstrainedVertex *cv3, ConstrainedVertex *cv4)animal::octree::ConstrainedVertex
softLinkIt(ConstrainedVertex *cv1, ConstrainedVertex *cv2, ConstrainedVertex *cv3, ConstrainedVertex *cv4, ConstrainedVertex *cv5, ConstrainedVertex *cv6, ConstrainedVertex *cv7, ConstrainedVertex *cv8)animal::octree::ConstrainedVertex
unregisterCell(const Cell *unconnectedCell)animal::octree::ConstrainedVertex
updateChildrensPosition(Vec3d v, unsigned int depth)animal::octree::ConstrainedVertex
updateChildrensPositionOptimized(Vec3d v, unsigned int depth)animal::octree::ConstrainedVertex
updateChildrensPositionOptimizedNotFree(Vec3d v)animal::octree::ConstrainedVertex
updateConstrainedChildrensPosition(Vec3d v, unsigned int depth)animal::octree::ConstrainedVertex
updateFrame()animal::octree::ConstrainedVertex
updatePosition(ConstrainedVertex *parent, Vec3d v)animal::octree::ConstrainedVertex
value(int value_id)animal::octree::ConstrainedVertex
value(int value_id) const animal::octree::ConstrainedVertex
VEL enum valueanimal::octree::ConstrainedVertex
VELHALF enum valueanimal::octree::ConstrainedVertex
~ConstrainedVertex()animal::octree::ConstrainedVertex

Generated on Thu Dec 23 13:52:32 2004 by doxygen 1.3.6