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| _frame | animal::octree::Frame | [protected] |
| _invMatrix | animal::octree::Frame | [protected] |
| _invMatrixComputed | animal::octree::Frame | [protected] |
| _matrix | animal::octree::Frame | [protected] |
| _origin | animal::octree::Frame | [protected] |
| computePosition(Vec3d params, Vec3d scaling=Vec3d(1, 1, 1)) const | animal::octree::Frame | |
| Frame() | animal::octree::Frame | |
| Frame(const Vec3d origin, const Vec3d u, const Vec3d v, const Vec3d w) | animal::octree::Frame | |
| getInvMatrix() const | animal::octree::Frame | [inline] |
| getLocalCoordinates(Vec3d Q) | animal::octree::Frame | |
| getMatrix() const | animal::octree::Frame | [inline] |
| getOrigin() const | animal::octree::Frame | [inline] |
| getVector(unsigned int i) const | animal::octree::Frame | |
| operator[](unsigned int i) const | animal::octree::Frame | |
| setOrigin(Vec3d v) | animal::octree::Frame | |
| setVector(unsigned int i, Vec3d v) | animal::octree::Frame | |
| ~Frame() | animal::octree::Frame |
1.3.6