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_frame | animal::octree::Frame | [protected] |
_invMatrix | animal::octree::Frame | [protected] |
_invMatrixComputed | animal::octree::Frame | [protected] |
_matrix | animal::octree::Frame | [protected] |
_origin | animal::octree::Frame | [protected] |
computePosition(Vec3d params, Vec3d scaling=Vec3d(1, 1, 1)) const | animal::octree::Frame | |
Frame() | animal::octree::Frame | |
Frame(const Vec3d origin, const Vec3d u, const Vec3d v, const Vec3d w) | animal::octree::Frame | |
getInvMatrix() const | animal::octree::Frame | [inline] |
getLocalCoordinates(Vec3d Q) | animal::octree::Frame | |
getMatrix() const | animal::octree::Frame | [inline] |
getOrigin() const | animal::octree::Frame | [inline] |
getVector(unsigned int i) const | animal::octree::Frame | |
operator[](unsigned int i) const | animal::octree::Frame | |
setOrigin(Vec3d v) | animal::octree::Frame | |
setVector(unsigned int i, Vec3d v) | animal::octree::Frame | |
~Frame() | animal::octree::Frame |