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00001 00002 // engineLoader.h // 00004 00005 #ifndef ENGINE_LOADER_H 00006 #define ENGINE_LOADER_H 00007 00008 #include <X3DTK/kernel.h> 00009 #include <X3DTK/private/X3D_X3DNode.h> 00010 #include <X3DTK/private/DFSGraphTraversal.h> 00011 #include <animal/engine/EngineNode.h> 00012 #include "engineLoaderVisitor.h" 00013 #include "engineRemoverVisitor.h" 00014 00015 namespace X3DTK 00016 { 00017 namespace X3D 00018 { 00019 00021 00022 class EngineLoader: public X3DOnePassProcessor 00023 { 00024 public: 00025 virtual ~EngineLoader(); 00026 EngineLoader( EngineNodes*, EngineNodes*, EngineNodes*, EngineNodes*); 00027 void initialize(X3DAbstractNode* n ); 00028 void release(X3DAbstractNode* n); 00029 00030 protected: 00031 static EngineNodes* s_allEngineNodes; 00032 static EngineNodes* s_kinematicNodes; 00033 static EngineNodes* s_dynamicNodes; 00034 static EngineNodes* s_collisionNodes; 00035 friend class EngineLoaderVisitor; 00036 friend class EngineRemoverVisitor; 00037 }; 00038 00039 } 00040 } 00041 00042 #endif