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glEngineNode.cpp

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00001 
00002 //                            glEngineNode.cpp                                //
00004 
00005 #include "glEngineNode.h"
00006 #include <animal/engine/engine.h>
00007 #include <iostream>
00008 using std::cerr;
00009 using std::endl;
00010 
00011 namespace X3DTK {
00012 namespace GL {
00013 
00014 
00015 GLEngineNode::GLEngineNode()
00016     : e_x4dNode(0)
00017 {
00018 }
00019            
00020 GLEngineNode::~GLEngineNode()
00021 {
00022 }
00023 
00024 void GLEngineNode::setX4DNode( X3DTK::X3D::X4DNode* n )
00025 {
00026     e_x4dNode = n;
00027 }
00028 void GLEngineNode::draw() const
00029 {
00030     //cerr<<"GLEngineNode::draw()"<<endl;
00031     if( e_x4dNode && e_x4dNode->m_draw )
00032         e_x4dNode->draw();
00033 }
00034 
00035 }
00036 }

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