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myGLBboxDrawArray.h

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00001 
00003 //                            myGLBboxDrawArray.h                                 //
00005 
00006 #ifndef MY_BBOX_DRAW_ARRAY_H
00007 #define MY_BBOX_DRAW_ARRAY_H
00008 
00009 #include <X3DTK/kernel.h>
00010 
00011 #include <vector>
00012 
00013 namespace X3DTK {
00014 namespace GL {
00015 
00018 
00019 class MyGLBboxDrawArray
00020 {
00021 public:
00023   MyGLBboxDrawArray();
00024   
00026   unsigned int getBboxSize() const;
00028   const void *getBboxVertexArrayAddress() const;
00030   const unsigned int *getBboxIndexArrayAddress() const;
00031 
00032 protected:
00033   const float h;
00034   MFVec3f _bboxVertexArray;
00035   std::vector<unsigned int> _bboxIndexArray; 
00036 };
00037 
00038 }
00039 }
00040 
00041 #endif

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