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myGLRendererShapeVisitor.h

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00001 
00002 #ifndef X3DTK_MY_GL_RENDERERSHAPEVISITOR_H
00003 #define X3DTK_MY_GL_RENDERERSHAPEVISITOR_H
00004 
00005 #include <X3DTK/private/GL_ShapeVisitor.h>
00006 
00007 namespace X3DTK {
00008 namespace GL {
00009 
00010 class Material;
00011 class X3DShapeNode;
00012 
00019 class MyRendererShapeVisitor : public ShapeVisitor
00020 {
00021 public:
00023   MyRendererShapeVisitor();
00024 
00026   static void enterMaterial(Material *M);
00028   static void enterX3DShapeNode(X3DShapeNode *N);
00029 };
00030 
00031 }
00032 }
00033 
00034 #endif

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