00001 00002 #ifndef DEF_OUR_MESH_IO 00003 #define DEF_OUR_MESH_IO 00004 00005 #include "Common.hh" 00006 #include "Tile.hh" 00007 00008 00026 void color_mesh_from_tiles(OriginalMesh& mesh, const OpenMesh::VPropHandleT< unsigned int > vprop_tile); 00027 00028 00038 bool write_vertex_colors(const OriginalMesh& mesh, const string& filename); 00039 00040 00050 bool write_face_colors(const OriginalMesh& mesh, const string& filename); 00051 00052 00053 00063 bool write_seeds(vector<Tile*>& tile_list, const string& filename); 00064 00065 00066 #endif 00067