/users/wolffm/guskov/Source/Mesh_IO.hh

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00001 
00002 #ifndef DEF_OUR_MESH_IO
00003 #define DEF_OUR_MESH_IO
00004 
00005 #include "Common.hh"
00006 #include "Tile.hh"
00007 
00008 
00026 void color_mesh_from_tiles(OriginalMesh& mesh, const OpenMesh::VPropHandleT< unsigned int > vprop_tile);
00027 
00028 
00038 bool write_vertex_colors(const OriginalMesh& mesh, const string& filename);
00039 
00040 
00050 bool write_face_colors(const OriginalMesh& mesh, const string& filename);
00051 
00052 
00053 
00063 bool write_seeds(vector<Tile*>& tile_list, const string& filename);
00064 
00065 
00066 #endif
00067 

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