#include <Inventor/nodes/SoAntiSquish.h>
Inheritance diagram for SoAntiSquish::
Public Types | |
enum | Sizing { X, Y, Z, AVERAGE_DIMENSION, BIGGEST_DIMENSION, SMALLEST_DIMENSION, LONGEST_DIAGONAL } |
Public Methods | |
SoAntiSquish (void) | |
void | recalc (void) |
virtual void | doAction (SoAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoSFEnum | sizing |
SoSFBool | recalcAlways |
Protected Methods | |
virtual | ~SoAntiSquish () |
virtual void | callback (SoCallbackAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | pick (SoPickAction *action) |
SbMatrix | getUnsquishingMatrix (const SbMatrix &squishedmatrix, const SbBool calcinverse, SbMatrix &getinverse) |
This is used by draggers and manipulators to retain the shape of their geometry, even if the current transformation matrix contains a nonuniform scale. When traversed, this node replaces the scale vector of the matrix with uniform values, bases on one of the Sizing strategies.
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Different strategies for "unsquishing" a scale. |
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoTransformation. |
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If SoAntiSquish::recalcAlways has been set to
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Accumulates an "unsquishing" matrix on top of the current model matrix. Reimplemented from SoNode. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. |
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Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoNode. |
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Action method for SoGetMatrixAction. Updates action by accumulating with the transformation matrix of this node (if any). Reimplemented from SoNode. |
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Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. |
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Calculate and return the matrix needed to "unsquish" the squishedmatrix.
If calcinverse is |
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The current "unsquish" strategy. Default value is SoAntiSquish::AVERAGE_DIMENSION. |
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Whether to recalculate the unsquishing parameters for every traversal. Set this to |