Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members  

SoCamera Class Reference

The SoCamera class is the abstract base class for camera definition nodes. More...

#include <Inventor/nodes/SoCamera.h>

Inheritance diagram for SoCamera::

SoNode SoFieldContainer SoBase SoOrthographicCamera SoPerspectiveCamera List of all members.

Public Types

enum  ViewportMapping {
  CROP_VIEWPORT_FILL_FRAME, CROP_VIEWPORT_LINE_FRAME, CROP_VIEWPORT_NO_FRAME, ADJUST_CAMERA,
  LEAVE_ALONE
}
enum  StereoMode { MONOSCOPIC, LEFT_VIEW, RIGHT_VIEW }

Public Methods

void pointAt (const SbVec3f &targetpoint)
void pointAt (const SbVec3f &targetpoint, const SbVec3f &upvector)
virtual void scaleHeight (float scalefactor)=0
virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const=0
void viewAll (SoNode *const sceneroot, const SbViewportRegion &vpregion, const float slack=1.0f)
void viewAll (SoPath *const path, const SbViewportRegion &vpregion, const float slack=1.0f)
SbViewportRegion getViewportBounds (const SbViewportRegion &region) const
void setStereoMode (StereoMode mode)
StereoMode getStereoMode (void) const
void setStereoAdjustment (float adjustment)
float getStereoAdjustment (void) const
void setBalanceAdjustment (float adjustment)
float getBalanceAdjustment (void) const
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoSFEnum viewportMapping
SoSFVec3f position
SoSFRotation orientation
SoSFFloat aspectRatio
SoSFFloat nearDistance
SoSFFloat farDistance
SoSFFloat focalDistance

Protected Methods

 SoCamera (void)
virtual ~SoCamera ()
virtual void viewBoundingBox (const SbBox3f &box, float aspect, float slack)=0
virtual void jitter (int numpasses, int curpass, const SbViewportRegion &vpreg, SbVec3f &jitteramount) const

Detailed Description

The SoCamera class is the abstract base class for camera definition nodes.

To be able to view a scene, one needs to have a camera in the scene graph. A camera node will set up the projection and viewing matrices for rendering of the geometry in the scene.

This node just defines the abstract interface by collecting common fields all camera type nodes needs. Use of the non-abstract subclasses within our scene graph.

Note that the viewer components of the GUI glue libraries of Coin (SoXt, SoQt, SoBe, etc) will automatically insert a camera into a scene graph is none has been defined.


Member Enumeration Documentation

enum SoCamera::ViewportMapping
 

Enumerates the available possibilities for how the render frame should map the viewport.

enum SoCamera::StereoMode
 

Enumerates the possible stereo modes.

Enumeration values:
MONOSCOPIC   No stereo.
LEFT_VIEW   Left view.
RIGHT_VIEW   Right view.


Constructor & Destructor Documentation

SoCamera::SoCamera void [protected]
 

Constructor.

SoCamera::~SoCamera [protected, virtual]
 

Destructor.


Member Function Documentation

void SoCamera::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

Reimplemented in SoPerspectiveCamera, and SoOrthographicCamera.

void SoCamera::pointAt const SbVec3f & targetpoint
 

Reorients the camera so that it points towards targetpoint. The positive y-axis is used as the up vector of the camera, unless the new camera direction is parallel to this axis, in which case the positive z-axis will be used instead.

void SoCamera::pointAt const SbVec3f & targetpoint,
const SbVec3f & upvector
 

Reorients the camera so that it points towards targetpoint, using upvector as the camera up vector.

This method is an extension versus the Open Inventor API.

void SoCamera::scaleHeight float scalefactor [pure virtual]
 

Sets a scalefactor for the height of the camera viewport. What "viewport height" means exactly in this context depends on the camera model. See documentation in subclasses.

Reimplemented in SoPerspectiveCamera, and SoOrthographicCamera.

SbViewVolume SoCamera::getViewVolume float useaspectratio = 0.0f const [pure virtual]
 

Returns total view volume covered by the camera under the current settings.

This view volume is not adjusted to account for viewport mapping. If you want the same view volume as the one used during rendering, you should do something like this:


  SbViewVolume vv;
  float aspectratio = myviewport.getViewportAspectRatio();

  switch (camera->viewportMapping.getValue()) {
  case SoCamera::CROP_VIEWPORT_FILL_FRAME:
  case SoCamera::CROP_VIEWPORT_LINE_FRAME:
  case SoCamera::CROP_VIEWPORT_NO_FRAME:
    vv = camera->getViewVolume(0.0f);
    break;
  case SoCamera::ADJUST_CAMERA:
    vv = camera->getViewVolume(aspectratio);
    if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
    break;
  case SoCamera::LEAVE_ALONE:
    vv = camera->getViewVolume(0.0f);
    break;
  default:
    assert(0 && "unknown viewport mapping");
    break;
  }

  

Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done.

Reimplemented in SoPerspectiveCamera, and SoOrthographicCamera.

void SoCamera::viewAll SoNode *const sceneroot,
const SbViewportRegion & vpregion,
const float slack = 1.0f
 

Position the camera so that all geometry of the scene from sceneroot is contained in the view volume of the camera, while keeping the camera orientation constant.

Finds the bounding box of the scene and calls SoCamera::viewBoundingBox().

void SoCamera::viewAll SoPath *const path,
const SbViewportRegion & vpregion,
const float slack = 1.0f
 

Position the camera so all geometry of the scene in path is contained in the view volume of the camera.

Finds the bounding box of the scene and calls SoCamera::viewBoundingBox().

SbViewportRegion SoCamera::getViewportBounds const SbViewportRegion & region const
 

Based in the SoCamera::viewportMapping setting, convert the values of region to the viewport region we will actually render into.

void SoCamera::setStereoMode StereoMode mode
 

Sets the stereo mode.

SoCamera::StereoMode SoCamera::getStereoMode void const
 

Returns the stereo mode.

void SoCamera::setStereoAdjustment float adjustment
 

Sets the stereo adjustment.

float SoCamera::getStereoAdjustment void const
 

Returns the stereo adjustment.

void SoCamera::setBalanceAdjustment float adjustment
 

Sets the stereo balance adjustment.

float SoCamera::getBalanceAdjustment void const
 

Returns the stereo balance adjustment.

void SoCamera::doAction SoAction * action [virtual]
 

Overloaded to set up the viewing and projection matrices.

Reimplemented from SoNode.

void SoCamera::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoCamera::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoCamera::getBoundingBox SoGetBoundingBoxAction * action [virtual]
 

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

void SoCamera::handleEvent SoHandleEventAction * action [virtual]
 

Picking actions can be triggered during handle event action traversal, and to do picking we need to know the camera state.

See also:
SoCamera::rayPick()

Reimplemented from SoNode.

void SoCamera::rayPick SoRayPickAction * action [virtual]
 

Overloaded to calculate the coordinates of the ray within the current camera settings.

Reimplemented from SoNode.

void SoCamera::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

The number of primitives used to render a shape can change according to the shape's distance to the camera, so we need to overload this method from the superclass to modify the traversal state settings for the camera view.

Reimplemented from SoNode.

void SoCamera::viewBoundingBox const SbBox3f & box,
float aspect,
float slack
[protected, pure virtual]
 

Convenience method for setting up the camera definition to cover the given bounding box with the given aspect ratio. Multiplies the exact dimensions with a slack factor to have some space between the rendered model and the borders of the rendering area.

If you define your own camera node class, be aware that this method should not set the orientation field of the camera, only the position, focal distance and near and far clipping planes.

Reimplemented in SoPerspectiveCamera, and SoOrthographicCamera.

void SoCamera::jitter int numpasses,
int curpass,
const SbViewportRegion & vpreg,
SbVec3f & jitteramount
const [protected, virtual]
 

"Jitter" the camera according to the current rendering pass (curpass), to get an antialiased rendering of the scene when doing multipass rendering.


Member Data Documentation

SoSFEnum SoCamera::viewportMapping
 

Set up how the render frame should map the viewport. The default is SoCamera::ADJUST_CAMERA.

SoSFVec3f SoCamera::position
 

Camera position. Defaults to <0,0,1>.

SoSFRotation SoCamera::orientation
 

Camera orientation specified as a rotation value from the default orientation where the camera is pointing along the negative z-axis, with "up" along the positive y-axis.

SoSFFloat SoCamera::aspectRatio
 

Aspect ratio for the camera (i.e. width / height). Defaults to 1.0.

SoSFFloat SoCamera::nearDistance
 

Distance from camera position to the near clipping plane. Defaults to 1.0.

The default behavior of the GUI viewer components is to automatically update this value for the scene camera according to the scene bounding box. Ditto for the far clipping plane.

SoSFFloat SoCamera::farDistance
 

Distance from camera position to the far clipping plane. Defaults to 10.0.

See also documentation of SoCamera::nearDistance.

SoSFFloat SoCamera::focalDistance
 

Distance from camera position to center of scene.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:22 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001