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SoFile Class Reference

The SoFile class is node container for another model file. More...

#include <Inventor/nodes/SoFile.h>

Inheritance diagram for SoFile::

SoNode SoFieldContainer SoBase List of all members.

Public Methods

 SoFile (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
SoGroupcopyChildren (void) const
virtual SoChildListgetChildren (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
const SbStringgetFullName (void) const

Static Public Methods

void initClass (void)

Public Attributes

SoSFString name

Protected Methods

virtual ~SoFile ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

Detailed Description

The SoFile class is node container for another model file.

This node provides a way to split your models into a set of "component" models to include into larger "master" files.

Just provide the name of the model file to include in the SoFile::name field, and it will automatically be loaded and have its nodes inserted into the scenegraph at the point of the SoFile node.

You can also set the SoFile::name field manually. Such an action will then automatically trigger an invocation of a read operation which imports the filename you set in the field.


Constructor & Destructor Documentation

SoFile::SoFile void
 

Constructor.

SoFile::~SoFile [protected, virtual]
 

Destructor.


Member Function Documentation

void SoFile::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoFile::doAction SoAction * action [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoFile::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoFile::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoFile::getBoundingBox SoGetBoundingBoxAction * action [virtual]
 

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

void SoFile::getMatrix SoGetMatrixAction * action [virtual]
 

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

void SoFile::handleEvent SoHandleEventAction * action [virtual]
 

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also overrides this method.

Reimplemented from SoNode.

void SoFile::pick SoPickAction * action [virtual]
 

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoFile::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

SoGroup * SoFile::copyChildren void const
 

Returns a subgraph with a deep copy of the children of this node.

SoChildList * SoFile::getChildren void const [virtual]
 

Returns list of children for this node.

Reimplemented from SoNode.

void SoFile::copyContents const SoFieldContainer * from,
SbBool copyconnections
[virtual]
 

Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.

This is the method that should be overridden by subclasses which needs to account for internal data that are not handled automatically.

Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:

  void
  MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                    SbBool copyconnections)
  {
    // let parent superclasses do their thing (copy fields, copy
    // instance name, etc etc)
    SoNode::copyContents(from, copyconnections);

    // [..then copy internal data..]
  }

Reimplemented from SoNode.

const SbString & SoFile::getFullName void const
 

Returns the read filename, possibly including the (relative) path where the file was found. Returns an empty string if no file has been read.

This method is an extension versus the Open Inventor API.

SbBool SoFile::readInstance SoInput * in,
unsigned short flags
[protected, virtual]
 

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.


Member Data Documentation

SoSFString SoFile::name
 

Filename for model file to insert in the scenegraph at the location of the SoFile node.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:24 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001