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SoGroup Class Reference

The SoGroup class is a node which managed other node instances. More...

#include <Inventor/nodes/SoGroup.h>

Inheritance diagram for SoGroup::

SoNode SoFieldContainer SoBase SoArray SoLevelOfDetail SoLOD SoMultipleCopy SoPathSwitch SoSeparator SoSwitch SoTransformSeparator List of all members.

Public Methods

 SoGroup (void)
 SoGroup (int nchildren)
void addChild (SoNode *const node)
void insertChild (SoNode *const child, const int newchildindex)
SoNodegetChild (const int index) const
int findChild (const SoNode *const node) const
int getNumChildren (void) const
void removeChild (const int childindex)
void removeChild (SoNode *const child)
void removeAllChildren (void)
void replaceChild (const int index, SoNode *const newchild)
void replaceChild (SoNode *const oldchild, SoNode *const newchild)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
SoChildListgetChildren (void) const

Static Public Methods

void initClass (void)

Protected Methods

virtual ~SoGroup ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual SbBool readChildren (SoInput *in)
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)

Protected Attributes

SoChildListchildren

Detailed Description

The SoGroup class is a node which managed other node instances.

The internal scene datastructures in Coin is managed as directed graphs. The graphs are built by setting up a hierarchy through the use of group nodes (either of this type, or from subclasses like SoSeparator) which is then traversed when applying actions (like SoGLRenderAction) to it.


Constructor & Destructor Documentation

SoGroup::SoGroup void
 

Default constructor.

SoGroup::SoGroup int nchildren
 

Constructor.

The argument should be the approximate number of children which is expected to be inserted below this node. The number need not be exact, as it is only used as a hint for better memory resource allocation.

SoGroup::~SoGroup [protected, virtual]
 

Destructor.


Member Function Documentation

void SoGroup::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

Reimplemented in SoAnnotation, SoArray, SoBlinker, SoExtSelection, SoLOD, SoLevelOfDetail, SoLocateHighlight, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoSwitch, SoTransformSeparator, and SoWWWAnchor.

void SoGroup::addChild SoNode *const node
 

Append a child node to the list of children nodes this group node is managing.

void SoGroup::insertChild SoNode *const child,
const int newchildindex
 

Insert a child node at position newchildindex.

SoNode * SoGroup::getChild const int index const
 

Returns pointer to child node at index.

int SoGroup::findChild const SoNode *const node const
 

Returns index in our list of children for child node, or -1 if node is not a child of this group node.

int SoGroup::getNumChildren void const
 

Returns number of child nodes managed by this group.

void SoGroup::removeChild const int childindex
 

Remove node at childindex in our list of children.

void SoGroup::removeChild SoNode *const child
 

Remove child from the set of children managed by this group node. Will decrease the reference count of child by 1.

void SoGroup::removeAllChildren void
 

Do not manage the children anymore. Will dereference all children by 1 as they are removed.

void SoGroup::replaceChild const int index,
SoNode *const newchild
 

Replace child at index with newChild.

Dereferences the child previously at index, and increases the reference count of newChild by 1.

void SoGroup::replaceChild SoNode *const oldchild,
SoNode *const newchild
 

Replace oldchild with newchild.

Dereferences oldchild by 1, and increases the reference count of newchild by 1.

void SoGroup::doAction SoAction * action [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

Reimplemented in SoArray, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator.

void SoGroup::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

Reimplemented in SoAnnotation, SoArray, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator.

void SoGroup::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

Reimplemented in SoArray, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoSeparator, SoSwitch, and SoTransformSeparator.

void SoGroup::getBoundingBox SoGetBoundingBoxAction * action [virtual]
 

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

Reimplemented in SoArray, SoBlinker, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator.

void SoGroup::getMatrix SoGetMatrixAction * action [virtual]
 

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

Reimplemented in SoArray, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator.

void SoGroup::handleEvent SoHandleEventAction * action [virtual]
 

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also overrides this method.

Reimplemented from SoNode.

Reimplemented in SoArray, SoExtSelection, SoLocateHighlight, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoSwitch, and SoWWWAnchor.

void SoGroup::pick SoPickAction * action [virtual]
 

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

Reimplemented in SoArray, SoMultipleCopy, SoPathSwitch, SoSwitch, and SoTransformSeparator.

void SoGroup::search SoSearchAction * action [virtual]
 

Action method for SoSearchAction.

Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.

See also:
SoSearchAction

Reimplemented from SoNode.

Reimplemented in SoArray, SoMultipleCopy, SoPathSwitch, SoSeparator, and SoSwitch.

void SoGroup::write SoWriteAction * action [virtual]
 

Action method for SoWriteAction.

Writes out a node object, and any connected nodes, engines etc, if necessary.

Reimplemented from SoNode.

Reimplemented in SoBlinker, and SoSwitch.

void SoGroup::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

Reimplemented in SoArray, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator.

SoChildList * SoGroup::getChildren void const [virtual]
 

Returns list of children.

Reimplemented from SoNode.

SbBool SoGroup::readInstance SoInput * in,
unsigned short flags
[protected, virtual]
 

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.

Reimplemented in SoSeparator.

SbBool SoGroup::readChildren SoInput * in [protected, virtual]
 

Read all children of this node from in and attach them below this group in left-to-right order. Returns FALSE upon read error.

void SoGroup::copyContents const SoFieldContainer * from,
SbBool copyconnections
[protected, virtual]
 

Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.

This is the method that should be overridden by subclasses which needs to account for internal data that are not handled automatically.

Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:

  void
  MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                    SbBool copyconnections)
  {
    // let parent superclasses do their thing (copy fields, copy
    // instance name, etc etc)
    SoNode::copyContents(from, copyconnections);

    // [..then copy internal data..]
  }

Reimplemented from SoNode.


Member Data Documentation

SoChildList * SoGroup::children [protected]
 

List of managed child nodes.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:25 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001