#include <Inventor/nodes/SoGroup.h>
Inheritance diagram for SoGroup::
Public Methods | |
SoGroup (void) | |
SoGroup (int nchildren) | |
void | addChild (SoNode *const node) |
void | insertChild (SoNode *const child, const int newchildindex) |
SoNode * | getChild (const int index) const |
int | findChild (const SoNode *const node) const |
int | getNumChildren (void) const |
void | removeChild (const int childindex) |
void | removeChild (SoNode *const child) |
void | removeAllChildren (void) |
void | replaceChild (const int index, SoNode *const newchild) |
void | replaceChild (SoNode *const oldchild, SoNode *const newchild) |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | handleEvent (SoHandleEventAction *action) |
virtual void | pick (SoPickAction *action) |
virtual void | search (SoSearchAction *action) |
virtual void | write (SoWriteAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
SoChildList * | getChildren (void) const |
Static Public Methods | |
void | initClass (void) |
Protected Methods | |
virtual | ~SoGroup () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
virtual SbBool | readChildren (SoInput *in) |
virtual void | copyContents (const SoFieldContainer *from, SbBool copyconnections) |
Protected Attributes | |
SoChildList * | children |
The internal scene datastructures in Coin is managed as directed graphs. The graphs are built by setting up a hierarchy through the use of group nodes (either of this type, or from subclasses like SoSeparator) which is then traversed when applying actions (like SoGLRenderAction) to it.
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Default constructor. |
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Constructor. The argument should be the approximate number of children which is expected to be inserted below this node. The number need not be exact, as it is only used as a hint for better memory resource allocation. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. Reimplemented in SoAnnotation, SoArray, SoBlinker, SoExtSelection, SoLOD, SoLevelOfDetail, SoLocateHighlight, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoSwitch, SoTransformSeparator, and SoWWWAnchor. |
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Append a child node to the list of children nodes this group node is managing. |
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Insert a child node at position newchildindex. |
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Returns pointer to child node at index. |
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Returns index in our list of children for child node, or -1 if node is not a child of this group node. |
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Returns number of child nodes managed by this group. |
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Remove node at childindex in our list of children. |
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Remove child from the set of children managed by this group node. Will decrease the reference count of child by 1. |
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Do not manage the children anymore. Will dereference all children by 1 as they are removed. |
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Replace child at index with newChild. Dereferences the child previously at index, and increases the reference count of newChild by 1. |
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Replace oldchild with newchild. Dereferences oldchild by 1, and increases the reference count of newchild by 1. |
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This function performs the typical operation of a node for any action. Reimplemented from SoNode. Reimplemented in SoArray, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. Reimplemented in SoAnnotation, SoArray, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. Reimplemented in SoArray, SoLOD, SoLevelOfDetail, SoMultipleCopy, SoSeparator, SoSwitch, and SoTransformSeparator. |
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Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoNode. Reimplemented in SoArray, SoBlinker, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator. |
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Action method for SoGetMatrixAction. Updates action by accumulating with the transformation matrix of this node (if any). Reimplemented from SoNode. Reimplemented in SoArray, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator. |
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Action method for SoHandleEventAction. Inspects the event data from action, and processes it if it is something which this node should react to. Nodes influencing relevant state variables for how event handling is done also overrides this method. Reimplemented from SoNode. Reimplemented in SoArray, SoExtSelection, SoLocateHighlight, SoMultipleCopy, SoPathSwitch, SoSelection, SoSeparator, SoSwitch, and SoWWWAnchor. |
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Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. Reimplemented in SoArray, SoMultipleCopy, SoPathSwitch, SoSwitch, and SoTransformSeparator. |
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Action method for SoSearchAction. Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
Reimplemented from SoNode. Reimplemented in SoArray, SoMultipleCopy, SoPathSwitch, SoSeparator, and SoSwitch. |
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Action method for SoWriteAction. Writes out a node object, and any connected nodes, engines etc, if necessary. Reimplemented from SoNode. |
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Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoNode. Reimplemented in SoArray, SoLOD, SoMultipleCopy, SoPathSwitch, SoSeparator, SoSwitch, and SoTransformSeparator. |
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Returns list of children. Reimplemented from SoNode. |
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This method is mainly intended for internal use during file import operations. It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
flags is used internally during binary import when reading user extension nodes, group nodes or engines. Reimplemented from SoNode. Reimplemented in SoSeparator. |
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Read all children of this node from in and attach them below this group in left-to-right order. Returns |
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Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is This is the method that should be overridden by subclasses which needs to account for internal data that are not handled automatically. Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:
void MyCoinExtensionNode::copyContents(const SoFieldContainer * from, SbBool copyconnections) { // let parent superclasses do their thing (copy fields, copy // instance name, etc etc) SoNode::copyContents(from, copyconnections); // [..then copy internal data..] } Reimplemented from SoNode. |
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List of managed child nodes. |