#include <Inventor/elements/SoGLColorIndexElement.h>
Inheritance diagram for SoGLColorIndexElement::
Public Methods | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
int32_t | getNum (void) const |
void | send (const int index) |
Static Public Methods | |
void | initClass (void) |
SbBool | isColorIndexMode (SoState *state) |
void | set (SoState *const state, SoNode *const node, const int32_t numindices, const int32_t *const indices) |
const SoGLColorIndexElement * | getInstance (SoState *state) |
Protected Methods | |
virtual | ~SoGLColorIndexElement () |
This element is only used when the OpenGL canvas is in colorindex mode, ie where colors for individual pixels are fetched from a color lookup table ("CLUT"). The usual thing to do is to set up a canvas in RGBA truecolor mode.
One common use for colorindex mode OpenGL canvases is to use one in the overlay planes (which are usually limited to only 2 or 4 available colors), if supported by the OpenGL hardware and / or driver.
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The destructor. |
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Initialize relevant common data for all instances, like the type system. Reimplemented from SoReplacedElement. |
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Returns |
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This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects. Reimplemented from SoReplacedElement. |
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This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth. Overload this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). Reimplemented from SoElement. |
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Sets current color indices. |
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Returns the current element. |
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Returns number of color indices in element. |
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Sends color index index to OpenGL. |