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SoNurbsSurface Class Reference

The SoNurbsSurface class is used to render smooth surfaces. More...

#include <Inventor/nodes/SoNurbsSurface.h>

Inheritance diagram for SoNurbsSurface::

SoShape SoNode SoFieldContainer SoBase List of all members.

Public Methods

 SoNurbsSurface (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
void sendPrimitive (SoAction *, SoPrimitiveVertex *)

Static Public Methods

void initClass (void)

Public Attributes

SoSFInt32 numUControlPoints
SoSFInt32 numVControlPoints
SoSFInt32 numSControlPoints
SoSFInt32 numTControlPoints
SoMFFloat uKnotVector
SoMFFloat vKnotVector
SoMFFloat sKnotVector
SoMFFloat tKnotVector

Protected Methods

virtual ~SoNurbsSurface ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
SoDetailcreateTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)

Detailed Description

The SoNurbsSurface class is used to render smooth surfaces.

Explaining NURBS is beyond the scope of this documentation. If you are unfamiliar with the principles of representing smooth curves and surfaces when doing 3D visualization, we recommend finding a good book on the subject.


Constructor & Destructor Documentation

SoNurbsSurface::SoNurbsSurface void
 

Constructor.

SoNurbsSurface::~SoNurbsSurface [protected, virtual]
 

Destructor.


Member Function Documentation

void SoNurbsSurface::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoShape.

void SoNurbsSurface::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

void SoNurbsSurface::rayPick SoRayPickAction * action [virtual]
 

Calculates picked point based on primitives generated by subclasses.

Reimplemented from SoShape.

void SoNurbsSurface::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

void SoNurbsSurface::sendPrimitive SoAction * ,
SoPrimitiveVertex *
 

This method is part of the original SGI Inventor API, but not implemented in Coin, as it looks like a method that should probably have been private in Open Inventor.

void SoNurbsSurface::generatePrimitives SoAction * action [protected, virtual]
 

For internal use only.

Reimplemented from SoShape.

void SoNurbsSurface::computeBBox SoAction * action,
SbBox3f & box,
SbVec3f & center
[protected, virtual]
 

Calculates the bounding box of all control points, and sets the center to the average of these points.

Reimplemented from SoShape.

SoDetail * SoNurbsSurface::createTriangleDetail SoRayPickAction * action,
const SoPrimitiveVertex * v1,
const SoPrimitiveVertex * v2,
const SoPrimitiveVertex * v3,
SoPickedPoint * pp
[protected, virtual]
 

Overloaded to return NULL.

Reimplemented from SoShape.


Member Data Documentation

SoSFInt32 SoNurbsSurface::numUControlPoints
 

Number of control points in the U direction.

SoSFInt32 SoNurbsSurface::numVControlPoints
 

Number of control points in the V direction.

SoSFInt32 SoNurbsSurface::numSControlPoints
 

Number of control points in the S direction.

SoSFInt32 SoNurbsSurface::numTControlPoints
 

Number of control points in the T direction.

SoMFFloat SoNurbsSurface::uKnotVector
 

The Bezier knot vector for the U direction.

SoMFFloat SoNurbsSurface::vKnotVector
 

The Bezier knot vector for the V direction.

SoMFFloat SoNurbsSurface::sKnotVector
 

The Bezier knot vector for the S direction.

SoMFFloat SoNurbsSurface::tKnotVector
 

The Bezier knot vector for the T direction.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:28 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001