Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members  

SoProfileCoordinate2 Class Reference

The SoProfileCoordinate2 class is a node specifying a set of 2D coordinates for profiles. More...

#include <Inventor/nodes/SoProfileCoordinate2.h>

Inheritance diagram for SoProfileCoordinate2::

SoNode SoFieldContainer SoBase List of all members.

Public Methods

 SoProfileCoordinate2 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoMFVec2f point

Protected Methods

virtual ~SoProfileCoordinate2 ()

Detailed Description

The SoProfileCoordinate2 class is a node specifying a set of 2D coordinates for profiles.

Use nodes of this type to provide coordinates to profiles.

Note that an SoProfileCoordinate2 node will replace the profile coordinates already present in the state (if any).

See also:
SoProfile, SoProfileCoordinate3


Constructor & Destructor Documentation

SoProfileCoordinate2::SoProfileCoordinate2 void
 

Constructor.

SoProfileCoordinate2::~SoProfileCoordinate2 [protected, virtual]
 

Destructor.


Member Function Documentation

void SoProfileCoordinate2::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoProfileCoordinate2::doAction SoAction * action [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoProfileCoordinate2::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoProfileCoordinate2::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoProfileCoordinate2::pick SoPickAction * action [virtual]
 

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoProfileCoordinate2::getBoundingBox SoGetBoundingBoxAction * action [virtual]
 

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

void SoProfileCoordinate2::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.


Member Data Documentation

SoMFVec2f SoProfileCoordinate2::point
 

Pool of coordinate points for the traversal state.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:29 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001