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SoProfileCoordinate3 Class Reference

The SoProfileCoordinate3 class is a node specifying a set of 3D coordinates for profiles. More...

#include <Inventor/nodes/SoProfileCoordinate3.h>

Inheritance diagram for SoProfileCoordinate3::

SoNode SoFieldContainer SoBase List of all members.

Public Methods

 SoProfileCoordinate3 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoMFVec3f point

Protected Methods

virtual ~SoProfileCoordinate3 ()

Detailed Description

The SoProfileCoordinate3 class is a node specifying a set of 3D coordinates for profiles.

Use nodes of this type to provide coordinates to profiles.

The third element of the coordinate vectors is used for normalization. A node of this type where all the normalization values are equal to 1.0 is the equivalent of setting up an SoProfileCoordinate2 node.

Note that an SoProfileCoordinate3 node will replace the profile coordinates already present in the state (if any).

See also:
SoProfile, SoProfileCoordinate2


Constructor & Destructor Documentation

SoProfileCoordinate3::SoProfileCoordinate3 void
 

Constructor.

SoProfileCoordinate3::~SoProfileCoordinate3 [protected, virtual]
 

Destructor.


Member Function Documentation

void SoProfileCoordinate3::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoProfileCoordinate3::doAction SoAction * action [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoProfileCoordinate3::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoProfileCoordinate3::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoProfileCoordinate3::pick SoPickAction * action [virtual]
 

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoProfileCoordinate3::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.


Member Data Documentation

SoMFVec3f SoProfileCoordinate3::point
 

Pool of coordinate points for the traversal state.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:29 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001