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SoTexture2Transform Class Reference

The SoTexture2Transform class is used to define 2D texture transformations. More...

#include <Inventor/nodes/SoTexture2Transform.h>

Inheritance diagram for SoTexture2Transform::

SoNode SoFieldContainer SoBase List of all members.

Public Methods

 SoTexture2Transform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoSFVec2f translation
SoSFFloat rotation
SoSFVec2f scaleFactor
SoSFVec2f center

Protected Methods

virtual ~SoTexture2Transform ()

Detailed Description

The SoTexture2Transform class is used to define 2D texture transformations.

Textures applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done.

The default settings of this node's fields equals a "null transform", ie no transformation.


Constructor & Destructor Documentation

SoTexture2Transform::SoTexture2Transform void
 

Constructor.

SoTexture2Transform::~SoTexture2Transform [protected, virtual]
 

Destructor.


Member Function Documentation

void SoTexture2Transform::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoTexture2Transform::doAction SoAction * action [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoTexture2Transform::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoTexture2Transform::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoTexture2Transform::getMatrix SoGetMatrixAction * action [virtual]
 

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

void SoTexture2Transform::pick SoPickAction * action [virtual]
 

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.


Member Data Documentation

SoSFVec2f SoTexture2Transform::translation
 

Texture coordinate translation. Default value is [0, 0].

SoSFFloat SoTexture2Transform::rotation
 

Texture coordinate rotation (around z-axis, s is x-axis and t is y-axis). Defaults to an identity rotation (ie zero rotation).

SoSFVec2f SoTexture2Transform::scaleFactor
 

Texture coordinate scale factors. Default value is [1, 1].

SoSFVec2f SoTexture2Transform::center
 

Center for scale and rotation. Default value is [0, 0].


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:31 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001