#include <Inventor/manips/SoTransformManip.h>
Inheritance diagram for SoTransformManip::
A manipulator is used by replacing the node you want to edit in the graph with the manipulator. Draggers are used to to manipulate the node. When manipulation is finished, the node is put back into the graph, replacing the manipulator.
The SoTransformManip class is an abstract class which should not be used directly -- use one of it's subclasses.
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The constructor. |
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The destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoTransform. Reimplemented in SoCenterballManip, SoHandleBoxManip, SoJackManip, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, and SoTransformerManip. |
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Returns the dragger used by this manipulator. |
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Replaces a node at the tail end of path with this manipulator. The node must be an instance of a node class derived from SoTransform. The manipulator will when inserted automatically copy the field data from the node, to make it initially affect the state in the same way as the node.
Returns |
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Replaces this manipulator from the position specified by path with newnode. If newnode is |
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This function performs the typical operation of a node for any action. Reimplemented from SoTransform. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoTransform. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoTransform. |
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Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoTransform. |
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Action method for SoGetMatrixAction. Updates action by accumulating with the transformation matrix of this node (if any). Reimplemented from SoTransform. |
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Action method for SoHandleEventAction. Inspects the event data from action, and processes it if it is something which this node should react to. Nodes influencing relevant state variables for how event handling is done also overrides this method. Reimplemented from SoNode. |
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Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoTransform. |
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Action method for SoSearchAction. Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
Reimplemented from SoNode. |
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Returns the children of this node. This node only has the dragger as a child. Reimplemented from SoNode. |
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Sets up the dragger instance to be controlled by this manipulator. Reimplemented in SoCenterballManip. |
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Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is This is the method that should be overridden by subclasses which needs to account for internal data that are not handled automatically. Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:
void MyCoinExtensionNode::copyContents(const SoFieldContainer * from, SbBool copyconnections) { // let parent superclasses do their thing (copy fields, copy // instance name, etc etc) SoNode::copyContents(from, copyconnections); // [..then copy internal data..] } Reimplemented from SoNode. |
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For internal use only. |
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For internal use only. Reimplemented in SoCenterballManip. |
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For internal use only. Reimplemented in SoCenterballManip. |
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Can be used by subclasses to attach/detach field sensors. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |
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For internal use only. |