Research interest |
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Research |
I am currently working on an interactive dynamics simulator for multi-body systems, especially humanoid robots. Simulation is a major tool for the development of humanoid robots as it allows validating physicals models that are developed. As robots are aimed to move in complex environments, involving contact with friction, the main challenge in simulation is how to integrate frictional contact in a proper manner and fastly. To solve contact problems, we are using constraint-based methods. Basically these methods integrates explicitly non-penetration constraints in the dynamic equations. It can be shown that the acceleration of contact points is a linear function of contact forces. Coupled with the constraints, this problem is a Linear Complementarity Problem (LCP). The simulator has been developed at the Joint Japanese-French Robotics Laboratory (JRL), Japan.The HRP-2 humanoid robot is used for simulations. We tested different scenarios involving complex environment and manipulation tasks.
This work was done in collaboration with Sylvain Miossec, Post-Doc at JRL, Japan. |
Dynamic simulation |
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Users may wish to interact with the virtual environment to perform for example collaborative tasks. This can made by integrating a haptic device with force feedback. We integrated the Phantom OMNI device commercialized by Sensable Technologies. This device has six degrees of freedom of movement and three degrees of freedom of force feedback.
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Haptic interaction |
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Human avatar |
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In our simulator, we considered the systems as rigid bodies. However, real systems have flexibility (joint flexibility and/or deformable skin). We thus need to integrate them. We are currently developing flexibility models to be integrated in our simulator. | Deformation |
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