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#include <myGLRenderer.h>
Inheritance diagram for X3DTK::GL::MyRenderer:
Definition at line 18 of file myGLRenderer.h.
Public Member Functions | |
MyRenderer () | |
Constructor. | |
virtual | ~MyRenderer () |
Destructor. | |
virtual void | render (X3DNode *N) const |
Renders a GLScene. | |
void | setBoundedObject (X3D::X3DBoundedObject *BO) |
Set the current bounded object. | |
void | select (X3DTK::GL::X3DNode *, double, double) const |
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Constructor.
Definition at line 18 of file myGLRenderer.cpp. |
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Destructor.
Definition at line 39 of file myGLRenderer.cpp. |
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Renders a GLScene.
Definition at line 47 of file myGLRenderer.cpp. Referenced by X3DTK::MainScene::draw(). |
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Definition at line 61 of file myGLRenderer.cpp. |
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Set the current bounded object.
Definition at line 56 of file myGLRenderer.cpp. Referenced by X3DTK::MainScene::setSelectedNode(). |