Documentation


X3DTK::GL::MyRenderer Class Reference

#include <myGLRenderer.h>

Inheritance diagram for X3DTK::GL::MyRenderer:

Renderer List of all members.

Detailed Description

GLRenderer module.

Definition at line 18 of file myGLRenderer.h.

Public Member Functions

 MyRenderer ()
 Constructor.

virtual ~MyRenderer ()
 Destructor.

virtual void render (X3DNode *N) const
 Renders a GLScene.

void setBoundedObject (X3D::X3DBoundedObject *BO)
 Set the current bounded object.

void select (X3DTK::GL::X3DNode *, double, double) const


Constructor & Destructor Documentation

X3DTK::GL::MyRenderer::MyRenderer  ) 
 

Constructor.

Definition at line 18 of file myGLRenderer.cpp.

X3DTK::GL::MyRenderer::~MyRenderer  )  [virtual]
 

Destructor.

Definition at line 39 of file myGLRenderer.cpp.


Member Function Documentation

void X3DTK::GL::MyRenderer::render X3DNode *  N  )  const [virtual]
 

Renders a GLScene.

Definition at line 47 of file myGLRenderer.cpp.

Referenced by X3DTK::MainScene::draw().

void X3DTK::GL::MyRenderer::select X3DTK::GL::X3DNode *  ,
double  ,
double 
const
 

Definition at line 61 of file myGLRenderer.cpp.

void X3DTK::GL::MyRenderer::setBoundedObject X3D::X3DBoundedObject *  BO  ) 
 

Set the current bounded object.

Definition at line 56 of file myGLRenderer.cpp.

Referenced by X3DTK::MainScene::setSelectedNode().


The documentation for this class was generated from the following files:
Generated on Thu Dec 23 13:52:34 2004 by doxygen 1.3.6