| _max | animal::BoundingBox3D< Point, Real > | [private] |
| _min | animal::BoundingBox3D< Point, Real > | [private] |
| BoundingBox3D(Real xm=INFINITY, Real ym=INFINITY, Real zm=INFINITY, Real xM=-INFINITY, Real yM=-INFINITY, Real zM=-INFINITY) | animal::BoundingBox3D< Point, Real > | [inline] |
| BoundingBox3D(const Point &v) | animal::BoundingBox3D< Point, Real > | [inline] |
| BoundingBox3D(const Point &v_min, const Point &v_max) | animal::BoundingBox3D< Point, Real > | [inline] |
| insert(const Point &v) | animal::BoundingBox3D< Point, Real > | [inline] |
| insert(const BoundingBox3D &b) | animal::BoundingBox3D< Point, Real > | [inline] |
| intersect(const BoundingBox3D< P, R > &b1, const BoundingBox3D< P, R > &b2) | animal::BoundingBox3D< Point, Real > | [friend] |
| max() const | animal::BoundingBox3D< Point, Real > | [inline] |
| min() const | animal::BoundingBox3D< Point, Real > | [inline] |
| move(const Point &p, const RotationMatrix &r) | animal::BoundingBox3D< Point, Real > | [inline] |
| operator<<(std::ostream &, const BoundingBox3D< P, R > &) | animal::BoundingBox3D< Point, Real > | [friend] |
| shift(const Point &v) | animal::BoundingBox3D< Point, Real > | [inline] |