_max | animal::BoundingBox3D< Point, Real > | [private] |
_min | animal::BoundingBox3D< Point, Real > | [private] |
BoundingBox3D(Real xm=INFINITY, Real ym=INFINITY, Real zm=INFINITY, Real xM=-INFINITY, Real yM=-INFINITY, Real zM=-INFINITY) | animal::BoundingBox3D< Point, Real > | [inline] |
BoundingBox3D(const Point &v) | animal::BoundingBox3D< Point, Real > | [inline] |
BoundingBox3D(const Point &v_min, const Point &v_max) | animal::BoundingBox3D< Point, Real > | [inline] |
insert(const Point &v) | animal::BoundingBox3D< Point, Real > | [inline] |
insert(const BoundingBox3D &b) | animal::BoundingBox3D< Point, Real > | [inline] |
intersect(const BoundingBox3D< P, R > &b1, const BoundingBox3D< P, R > &b2) | animal::BoundingBox3D< Point, Real > | [friend] |
max() const | animal::BoundingBox3D< Point, Real > | [inline] |
min() const | animal::BoundingBox3D< Point, Real > | [inline] |
move(const Point &p, const RotationMatrix &r) | animal::BoundingBox3D< Point, Real > | [inline] |
operator<<(std::ostream &, const BoundingBox3D< P, R > &) | animal::BoundingBox3D< Point, Real > | [friend] |
shift(const Point &v) | animal::BoundingBox3D< Point, Real > | [inline] |