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SoCone Class Reference

The SoCone class is for rendering cone shapes. More...

#include <Inventor/nodes/SoCone.h>

Inheritance diagram for SoCone::

SoShape SoNode SoFieldContainer SoBase List of all members.

Public Types

enum  Part { SIDES = 1, BOTTOM, ALL }

Public Methods

 SoCone (void)
void addPart (SoCone::Part part)
void removePart (SoCone::Part part)
SbBool hasPart (SoCone::Part part) const
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoSFBitMask parts
SoSFFloat bottomRadius
SoSFFloat height

Protected Methods

virtual ~SoCone ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

Detailed Description

The SoCone class is for rendering cone shapes.

Insert a cone shape into the scenegraph. The cone is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).

The SoCone node class is provided as a convenient abstraction for the application programmer to use "complex" shapes of this type without having to do the tesselation to polygons and other low-level programming herself.

A cone is visualized by the underlying rendering system by first tesselating the conceptual cone into a set of polygons. To control the trade-off between an as much as possible correct visual appearance of the cone versus fast rendering, use an SoComplexity node to influence the number of polygons generated from the tesselation process. (The higher the complexity value, the more polygons will be generated, the more rounded the sides of the cone will look.) Set the SoComplexity::value field to what you believe would be a good trade-off between correctness and speed for your particular application.

See also:
SoCylinder, SoSphere, SoCube


Member Enumeration Documentation

enum SoCone::Part
 

Enumerates the various parts of the cone, for setting inclusion or exclusion from the shape.


Constructor & Destructor Documentation

SoCone::SoCone void
 

Constructor.

SoCone::~SoCone [protected, virtual]
 

Destructor.


Member Function Documentation

void SoCone::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoShape.

void SoCone::addPart SoCone::Part part
 

Add a part to the cone.

See also:
removePart(), hasPart()

void SoCone::removePart SoCone::Part part
 

Remove a part from the cone.

See also:
addPart(), hasPart()

SbBool SoCone::hasPart SoCone::Part part const
 

Returns TRUE if rendering of the given part is currently turned on.

See also:
addPart(), removePart()

void SoCone::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

void SoCone::rayPick SoRayPickAction * action [virtual]
 

Calculates picked point based on primitives generated by subclasses.

Reimplemented from SoShape.

void SoCone::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

void SoCone::generatePrimitives SoAction * action [protected, virtual]
 

For internal use only.

Reimplemented from SoShape.

void SoCone::computeBBox SoAction * action,
SbBox3f & box,
SbVec3f & center
[protected, virtual]
 

For internal use only.

Reimplemented from SoShape.


Member Data Documentation

SoSFBitMask SoCone::parts
 

The parts to use for the cone shape. Defaults to SoCone::ALL.

SoSFFloat SoCone::bottomRadius
 

Radius of the cone's bottom disc. Default value is 1.0.

SoSFFloat SoCone::height
 

Height of cone. Default value is 2.0.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:22 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001