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SoSphere Class Reference

The SoSphere class is for rendering sphere shapes. More...

#include <Inventor/nodes/SoSphere.h>

Inheritance diagram for SoSphere::

SoShape SoNode SoFieldContainer SoBase List of all members.

Public Methods

 SoSphere (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Methods

void initClass (void)

Public Attributes

SoSFFloat radius

Protected Methods

virtual ~SoSphere ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

Detailed Description

The SoSphere class is for rendering sphere shapes.

Renders a sphere with the size given by the SoSphere::radius field. The sphere is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).

The SoSphere node class is provided as a convenient abstraction for the application programmer to use "complex" shapes of this type without having to do the tesselation to polygons and other low-level programming herself.

A good trick for rendering ellipsoidal 3D shapes is to use an SoSphere prefixed with an SoScale transformation to "flatten" it along one or more of the principal axes. (Ie use for instance an SoScale node with SoScale::scaleFactor equal to [1, 1, 0.1] to flatten it along the Z direction.)

A sphere is visualized by the underlying rendering system by first tesselating the conceptual sphere into a set of polygons. To control the trade-off between an as much as possible correct visual appearance of the sphere versus fast rendering, use an SoComplexity node to influence the number of polygons generated from the tesselation process. (The higher the complexity value, the more polygons will be generated, the more rounded the sphere will look.) Set the SoComplexity::value field to what you believe would be a good trade-off between correctness and speed for your particular application.

See also:
SoCone, SoCylinder, SoCube


Constructor & Destructor Documentation

SoSphere::SoSphere void
 

Constructor.

SoSphere::~SoSphere [protected, virtual]
 

Destructor.


Member Function Documentation

void SoSphere::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoShape.

void SoSphere::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

void SoSphere::rayPick SoRayPickAction * action [virtual]
 

Calculates picked point based on primitives generated by subclasses.

Reimplemented from SoShape.

void SoSphere::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

void SoSphere::generatePrimitives SoAction * action [protected, virtual]
 

For internal use only.

Reimplemented from SoShape.

void SoSphere::computeBBox SoAction * action,
SbBox3f & box,
SbVec3f & center
[protected, virtual]
 

For internal use only.

Reimplemented from SoShape.


Member Data Documentation

SoSFFloat SoSphere::radius
 

Radius of sphere. Default value is 1.0.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:31 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001