#include <Inventor/nodes/SoCube.h>
Inheritance diagram for SoCube::
Public Methods | |
SoCube (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | rayPick (SoRayPickAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoSFFloat | width |
SoSFFloat | height |
SoSFFloat | depth |
Protected Methods | |
virtual | ~SoCube () |
virtual void | generatePrimitives (SoAction *action) |
virtual void | computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er) |
Insert a cube shape into the scenegraph. The cube is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).
(Strictly speaking, as you can have different width, height and depth values for the "cube", instances of this class actually represents boxes.)
The SoCube node class is provided as a convenient abstraction for the application programmer to use "complex" shapes of this type without having to do the calculation and book-keeping of the polygon sides and other low-level programming herself.
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoShape. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoShape. |
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Calculates picked point based on primitives generated by subclasses. Reimplemented from SoShape. |
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Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoShape. |
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For internal use only. Reimplemented from SoShape. |
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For internal use only. Reimplemented from SoShape. |
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X axis dimension of cube, defaults to 2.0. |
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Y axis dimension of cube, defaults to 2.0. |
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Z axis dimension of cube, defaults to 2.0. |