#include <Inventor/nodes/SoArray.h>
Inheritance diagram for SoArray::
Public Types | |
enum | Origin { FIRST, CENTER, LAST } |
Public Methods | |
SoArray (void) | |
virtual SbBool | affectsState (void) const |
virtual void | doAction (SoAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | pick (SoPickAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | handleEvent (SoHandleEventAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | search (SoSearchAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoSFEnum | origin |
SoSFShort | numElements1 |
SoSFShort | numElements2 |
SoSFShort | numElements3 |
SoSFVec3f | separation1 |
SoSFVec3f | separation2 |
SoSFVec3f | separation3 |
Protected Methods | |
virtual | ~SoArray () |
SoArray presents a convenient way of duplicating a node (typically a shape node) or a complete subgraph in 1 to 3 dimensions.
The child node or subgraph can only be translated by regular offsets for all dimensions.
For more flexible functionality for duplication of geometry, see the SoMultipleCopy group node, which can do general transformations (including rotation and scaling) for it's child.
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The possible settings for the SoArray::origin field. |
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoGroup. |
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Returns
If it returns
The default method returns Reimplemented from SoNode. |
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This function performs the typical operation of a node for any action. Reimplemented from SoGroup. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoGroup. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoGroup. |
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Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoGroup. |
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Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoGroup. |
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Action method for SoHandleEventAction. Inspects the event data from action, and processes it if it is something which this node should react to. Nodes influencing relevant state variables for how event handling is done also overrides this method. Reimplemented from SoGroup. |
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Action method for SoGetMatrixAction. Updates action by accumulating with the transformation matrix of this node (if any). Reimplemented from SoGroup. |
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Action method for SoSearchAction. Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
Reimplemented from SoGroup. |
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Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoGroup. |
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Where the origin of the array should be set, ie how the array elements will be distributed from the local origo. Default value is SoArray::FIRST. |
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Number of duplicates for each X axis row. Default 1. |
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Number of duplicates for each Y axis row. Default 1. |
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Number of duplicates for each Z axis row. Default 1. |
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Distance in current units between the center point of each element along the X axis. Default [1.0, 0.0, 0.0]. |
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Distance in current units between the center point of each element along the Y axis. Default [0.0, 1.0, 0.0]. |
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Distance in current units between the center point of each element along the Z axis. Default [0.0, 0.0, 1.0]. |