#include <Inventor/nodes/SoMultipleCopy.h>
Inheritance diagram for SoMultipleCopy::
Public Methods | |
SoMultipleCopy (void) | |
virtual SbBool | affectsState (void) const |
virtual void | doAction (SoAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | pick (SoPickAction *action) |
virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
virtual void | handleEvent (SoHandleEventAction *action) |
virtual void | getMatrix (SoGetMatrixAction *action) |
virtual void | search (SoSearchAction *action) |
virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
Static Public Methods | |
void | initClass (void) |
Public Attributes | |
SoMFMatrix | matrix |
Protected Methods | |
virtual | ~SoMultipleCopy () |
The SoMultipleCopy group node duplicates it's children nodes / subgraphs without using additional memory resources.
It can do general transformations (translations, rotation and scaling) for it's children. Apart from transformations, the appearance of it's children will be identical.
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Constructor. |
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Destructor. |
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Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoGroup. |
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Returns
If it returns
The default method returns Reimplemented from SoNode. |
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This function performs the typical operation of a node for any action. Reimplemented from SoGroup. |
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Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoGroup. |
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Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoGroup. |
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Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoGroup. |
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Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Reimplemented from SoGroup. |
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Action method for SoHandleEventAction. Inspects the event data from action, and processes it if it is something which this node should react to. Nodes influencing relevant state variables for how event handling is done also overrides this method. Reimplemented from SoGroup. |
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Action method for SoGetMatrixAction. Updates action by accumulating with the transformation matrix of this node (if any). Reimplemented from SoGroup. |
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Action method for SoSearchAction. Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.
Reimplemented from SoGroup. |
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Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoGroup. |
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A set of geometry transformation matrices. The number of duplicated redraws of the child geometry will be the same as the number of matrices specified in this field. Ie, each duplication will be transformed according to a transformation matrix. The default value of the field is to contain just a single identity matrix. |