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SoNodeKitListPart Class Reference

The SoNodeKitListPart class is a container node. More...

#include <Inventor/nodekits/SoNodeKitListPart.h>

Inheritance diagram for SoNodeKitListPart::

SoNode SoFieldContainer SoBase List of all members.

Public Methods

 SoNodeKitListPart (void)
SoType getContainerType (void) const
void setContainerType (SoType newContainerType)
const SoTypeListgetChildTypes (void) const
void addChildType (SoType typeToAdd)
SbBool isTypePermitted (SoType typeToCheck) const
SbBool isChildPermitted (const SoNode *child) const
void containerSet (const char *fieldDataString)
void lockTypes (void)
SbBool isTypeLocked (void) const
void addChild (SoNode *child)
void insertChild (SoNode *child, int childIndex)
SoNodegetChild (int index) const
int findChild (SoNode *child) const
int getNumChildren (void) const
void removeChild (int index)
void removeChild (SoNode *child)
void replaceChild (int index, SoNode *newChild)
void replaceChild (SoNode *oldChild, SoNode *newChild)
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual SoChildListgetChildren (void) const

Static Public Methods

void initClass (void)

Protected Methods

virtual ~SoNodeKitListPart ()
SoGroupgetContainerNode (void)
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual void copyContents (const SoFieldContainer *fromFC, SbBool copyConnections)

Protected Attributes

SoChildListchildren

Detailed Description

The SoNodeKitListPart class is a container node.

This node is basically just a container node with these differences versus the other group nodes:

1. It is possible to make a list of which node class types are allowed as children.

2. You can freely select which kind of group node behaviour you want this container to have. Default is to act like an SoGroup node, but by using SoNodeKitListPart::setContainerType(), you can change the behaviour to be like a separator, a switch or whatever else you have of node types inheriting SoGroup.

See also:
SoGroup, SoSeparator, SoSwitch


Constructor & Destructor Documentation

SoNodeKitListPart::SoNodeKitListPart void
 

Constructor.

SoNodeKitListPart::~SoNodeKitListPart [protected, virtual]
 

Destructor.


Member Function Documentation

void SoNodeKitListPart::initClass void [static]
 

Does initialization common for all objects of the SoNodeKitListPart class. This includes setting up the type system, among other things.

Reimplemented from SoNode.

SoType SoNodeKitListPart::getContainerType void const
 

Return type id for the list container. Default is SoGroup.

void SoNodeKitListPart::setContainerType SoType newContainerType
 

Change the behaviour of this container node. newContainerType must be derived from SoGroup.

const SoTypeList & SoNodeKitListPart::getChildTypes void const
 

Return a list of all types which are allowed as children of this node. Default is to allow all nodetypes.

void SoNodeKitListPart::addChildType SoType typeToAdd
 

Add one more node class type which should be allowed to be used in the node list.

Note: the default single SoNode type in the list will be removed upon the first call to this method.

SbBool SoNodeKitListPart::isTypePermitted SoType typeToCheck const
 

Return TRUE if nodes of the typeToCheck class type can be added to the list.

SbBool SoNodeKitListPart::isChildPermitted const SoNode * child const
 

Return TRUE if child has a class type which is permitted to be in the list.

void SoNodeKitListPart::containerSet const char * fieldDataString
 

Calls set() on the container node with fieldDataString.

void SoNodeKitListPart::lockTypes void
 

Lock type list so no more node class types can be added by using addChildType(), and locks container type so it no longer can be changed by setContainerType().

SbBool SoNodeKitListPart::isTypeLocked void const
 

Returns TRUE if the list of allowable node types and the container type have both been locked.

void SoNodeKitListPart::addChild SoNode * child
 

Adds child to the internal list of children, if it is of a type permitted to be added.

void SoNodeKitListPart::insertChild SoNode * child,
int childIndex
 

Inserts child in the internal list of children at position childIndex, if it is of a type permitted to be added.

SoNode * SoNodeKitListPart::getChild int index const
 

Return child node at position index.

int SoNodeKitListPart::findChild SoNode * child const
 

Return position index of child in list of children.

int SoNodeKitListPart::getNumChildren void const
 

Return number of children.

void SoNodeKitListPart::removeChild int index
 

Remove child at position index.

void SoNodeKitListPart::removeChild SoNode * child
 

Remove child from list of children.

void SoNodeKitListPart::replaceChild int index,
SoNode * newChild
 

Replace child at index with newChild, if newChild is of a permitted type.

void SoNodeKitListPart::replaceChild SoNode * oldChild,
SoNode * newChild
 

Replace oldChild with newChild, if newChild is of a permitted type.

SbBool SoNodeKitListPart::affectsState void const [virtual]
 

Returns TRUE if the node could have any effect on the state during traversal.

If it returns FALSE, no data in the traversal-state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.

The default method returns TRUE, on a "better safe than sorry" philosophy.

Reimplemented from SoNode.

void SoNodeKitListPart::doAction SoAction * action [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

void SoNodeKitListPart::callback SoCallbackAction * action [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

void SoNodeKitListPart::GLRender SoGLRenderAction * action [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

void SoNodeKitListPart::getBoundingBox SoGetBoundingBoxAction * action [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

void SoNodeKitListPart::getMatrix SoGetMatrixAction * action [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

void SoNodeKitListPart::handleEvent SoHandleEventAction * action [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

void SoNodeKitListPart::pick SoPickAction * action [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

void SoNodeKitListPart::search SoSearchAction * action [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

void SoNodeKitListPart::getPrimitiveCount SoGetPrimitiveCountAction * action [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

SoChildList * SoNodeKitListPart::getChildren void const [virtual]
 

This just "forwards" the call to the same method at the container node.

Reimplemented from SoNode.

SoGroup * SoNodeKitListPart::getContainerNode void [protected]
 

Return the SoGroup container which is the parent of all the children which has been added.

SbBool SoNodeKitListPart::readInstance SoInput * in,
unsigned short flags
[protected, virtual]
 

Overload this method to set up internal data according to what is contained within the imported field values.

Reimplemented from SoNode.

void SoNodeKitListPart::copyContents const SoFieldContainer * fromFC,
SbBool copyConnections
[protected, virtual]
 

Makes a deep copy of all data of from into this instance, except external scenegraph references if copyconnections is FALSE.

This is the method that should be overridden by subclasses which needs to account for internal data that are not handled automatically.

Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:

  void
  MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                    SbBool copyconnections)
  {
    // let parent superclasses do their thing (copy fields, copy
    // instance name, etc etc)
    SoNode::copyContents(from, copyconnections);

    // [..then copy internal data..]
  }

Reimplemented from SoNode.


Member Data Documentation

SoChildList * SoNodeKitListPart::children [protected]
 

For internal use only.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:28 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001