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SoTexture2 Class Reference

The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph. More...

#include <Inventor/nodes/SoTexture2.h>

Inheritance diagram for SoTexture2::

SoNode SoFieldContainer SoBase List of all members.

Public Types

enum  Model { MODULATE = SoTextureImageElement::MODULATE, DECAL = SoTextureImageElement::DECAL, BLEND = SoTextureImageElement::BLEND }
enum  Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP = SoTextureImageElement::CLAMP }

Public Methods

 SoTexture2 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)

Static Public Methods

void initClass (void)
SbBool readImage (const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes)

Public Attributes

SoSFString filename
SoSFImage image
SoSFEnum wrapS
SoSFEnum wrapT
SoSFEnum model
SoSFColor blendColor

Protected Methods

virtual ~SoTexture2 ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual void notify (SoNotList *list)
int getReadStatus (void)
void setReadStatus (int s)

Detailed Description

The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph.

Shape nodes within the scope of SoTexture2 nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTexture2) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied.

For a simple usage example, see the class documentation for SoSFImage.


Member Enumeration Documentation

enum SoTexture2::Model
 

Texture mapping model, for deciding how to "merge" the texturemap with the object it is mapped unto.

Enumeration values:
MODULATE   Texture image is modulated with polygon shading.
DECAL   Texture image overwrites polygon colors.
BLEND   Blend texturemap image on polygons using the color stored in the SoTexture2::blendColor field.

enum SoTexture2::Wrap
 

Enumeration of wrapping strategies which can be used when the texturemap doesn't cover the full extent of the geometry.

Enumeration values:
REPEAT   Repeat texture when coordinate is not between 0 and 1.
CLAMP   Clamp coordinate between 0 and 1.


Constructor & Destructor Documentation

SoTexture2::SoTexture2 void
 

Constructor.

SoTexture2::~SoTexture2 [protected, virtual]
 

Destructor. Frees up internal resources used to store texture image data.


Member Function Documentation

void SoTexture2::initClass void [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoTexture2::doAction SoAction * action [virtual]
 

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoTexture2::GLRender SoGLRenderAction * action [virtual]
 

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoTexture2::callback SoCallbackAction * action [virtual]
 

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

SbBool SoTexture2::readImage const SbString & fname,
int & w,
int & h,
int & nc,
unsigned char *& bytes
[static]
 

Not implemented in Coin; should probably not have been public in the original SGI Open Inventor API. We'll consider to implement it if requested.

SbBool SoTexture2::readInstance SoInput * in,
unsigned short flags
[protected, virtual]
 

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.

void SoTexture2::notify SoNotList * l [protected, virtual]
 

Notifies all auditors for this instance when changes are made.

Reimplemented from SoNode.

int SoTexture2::getReadStatus void [protected]
 

Returns read status. 1 for success, 0 for failure.

void SoTexture2::setReadStatus int s [protected]
 

Sets read status.

See also:
getReadStatus()


Member Data Documentation

SoSFString SoTexture2::filename
 

Texture filename, referring to a file on disk in a supported image bitmap format.

By default contains an empty string, which means the texture will be fetched from SoTexture2::image and not from disk. (Specify either this field or use SoTexture2::image, not both.)

SoSFImage SoTexture2::image
 

Inline image data. Defaults to contain an empty image.

See documentation of the SoSFImage class for a very detailed description of how the format specification for the image data is layed out, and what different image formats for color textures, semi-transparent textures, grayscale textures, etc etc, are supported.

SoSFEnum SoTexture2::wrapS
 

Wrapping strategy for the S coordinate when the texturemap is narrower than the object to map unto.

Default value is SoTexture2::REPEAT.

SoSFEnum SoTexture2::wrapT
 

Wrapping strategy for the T coordinate when the texturemap is shorter than the object to map unto.

Default value is SoTexture2::REPEAT.

SoSFEnum SoTexture2::model
 

Texturemapping model for how the texturemap is "merged" with the polygon primitives it is applied to. Default value is SoTexture2::MODULATE.

SoSFColor SoTexture2::blendColor
 

Blend color. Used when SoTexture2::model is SoTexture2::BLEND.

Default color value is [0, 0, 0], black, which means no contribution to the blending is made.


The documentation for this class was generated from the following files:
Generated at Tue Mar 5 03:31:31 2002 for Coin by doxygen1.2.9 written by Dimitri van Heesch, © 1997-2001