#include <Inventor/nodes/SoTexture2.h>
Inheritance diagram for SoTexture2::
Public Types | |
enum | Model { MODULATE = SoTextureImageElement::MODULATE, DECAL = SoTextureImageElement::DECAL, BLEND = SoTextureImageElement::BLEND } |
enum | Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP = SoTextureImageElement::CLAMP } |
Public Methods | |
SoTexture2 (void) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
Static Public Methods | |
void | initClass (void) |
SbBool | readImage (const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes) |
Public Attributes | |
SoSFString | filename |
SoSFImage | image |
SoSFEnum | wrapS |
SoSFEnum | wrapT |
SoSFEnum | model |
SoSFColor | blendColor |
Protected Methods | |
virtual | ~SoTexture2 () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
virtual void | notify (SoNotList *list) |
int | getReadStatus (void) |
void | setReadStatus (int s) |
Shape nodes within the scope of SoTexture2 nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTexture2) will have the texture applied according to each shape type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied.
For a simple usage example, see the class documentation for SoSFImage.
|
Texture mapping model, for deciding how to "merge" the texturemap with the object it is mapped unto.
|
|
Enumeration of wrapping strategies which can be used when the texturemap doesn't cover the full extent of the geometry. |
|
Constructor. |
|
Destructor. Frees up internal resources used to store texture image data. |
|
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. |
|
This function performs the typical operation of a node for any action. Reimplemented from SoNode. |
|
Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. |
|
Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. |
|
Not implemented in Coin; should probably not have been public in the original SGI Open Inventor API. We'll consider to implement it if requested. |
|
This method is mainly intended for internal use during file import operations. It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
flags is used internally during binary import when reading user extension nodes, group nodes or engines. Reimplemented from SoNode. |
|
Notifies all auditors for this instance when changes are made. Reimplemented from SoNode. |
|
Returns read status. 1 for success, 0 for failure. |
|
Sets read status.
|
|
Texture filename, referring to a file on disk in a supported image bitmap format. By default contains an empty string, which means the texture will be fetched from SoTexture2::image and not from disk. (Specify either this field or use SoTexture2::image, not both.) |
|
Inline image data. Defaults to contain an empty image. See documentation of the SoSFImage class for a very detailed description of how the format specification for the image data is layed out, and what different image formats for color textures, semi-transparent textures, grayscale textures, etc etc, are supported. |
|
Wrapping strategy for the S coordinate when the texturemap is narrower than the object to map unto. Default value is SoTexture2::REPEAT. |
|
Wrapping strategy for the T coordinate when the texturemap is shorter than the object to map unto. Default value is SoTexture2::REPEAT. |
|
Texturemapping model for how the texturemap is "merged" with the polygon primitives it is applied to. Default value is SoTexture2::MODULATE. |
|
Blend color. Used when SoTexture2::model is SoTexture2::BLEND. Default color value is [0, 0, 0], black, which means no contribution to the blending is made. |